Decompiled source of NoPenalty v1.0.1

BepInEx/plugins/NoPenalty.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LC_API.ServerAPI;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("NoPenalty")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Increase the max players in Lethal Company")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("NoPenalty")]
[assembly: AssemblyTitle("NoPenalty")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace NoPenalty
{
	[BepInPlugin("NoPenalty", "NoPenalty", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony harmonymain;

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			harmonymain = new Harmony("NoPenalty");
			harmonymain.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"NoPenalty has loaded!!!");
		}

		private void OnDestroy()
		{
			ModdedServer.SetServerModdedOnly();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoPenalty";

		public const string PLUGIN_NAME = "NoPenalty";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace PermUnlockables.Patches
{
	[HarmonyPatch]
	internal class PenaltyPatches
	{
		[HarmonyPatch(typeof(HUDManager), "ApplyPenalty")]
		[HarmonyPrefix]
		public static bool ApplyPenalty()
		{
			return false;
		}

		[HarmonyPatch(typeof(HUDManager), "Awake")]
		[HarmonyPostfix]
		public static void ResizeLists2(ref HUDManager __instance)
		{
			((Component)((TMP_Text)__instance.statsUIElements.penaltyTotal).transform.parent.parent).gameObject.SetActive(false);
		}
	}
}