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Decompiled source of NoPenalty v1.0.1
BepInEx/plugins/NoPenalty.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LC_API.ServerAPI; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("NoPenalty")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Increase the max players in Lethal Company")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("NoPenalty")] [assembly: AssemblyTitle("NoPenalty")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] namespace NoPenalty { [BepInPlugin("NoPenalty", "NoPenalty", "1.0.1")] public class Plugin : BaseUnityPlugin { private Harmony harmonymain; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmonymain = new Harmony("NoPenalty"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"NoPenalty has loaded!!!"); } private void OnDestroy() { ModdedServer.SetServerModdedOnly(); } } public static class PluginInfo { public const string PLUGIN_GUID = "NoPenalty"; public const string PLUGIN_NAME = "NoPenalty"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace PermUnlockables.Patches { [HarmonyPatch] internal class PenaltyPatches { [HarmonyPatch(typeof(HUDManager), "ApplyPenalty")] [HarmonyPrefix] public static bool ApplyPenalty() { return false; } [HarmonyPatch(typeof(HUDManager), "Awake")] [HarmonyPostfix] public static void ResizeLists2(ref HUDManager __instance) { ((Component)((TMP_Text)__instance.statsUIElements.penaltyTotal).transform.parent.parent).gameObject.SetActive(false); } } }