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Decompiled source of DimmingFlashlights v1.0.1
BepInEx/plugins/DimmingFlashlights.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("DimmingFlashlights")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("DimmingFlashlights")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7df24742-83f2-4c85-a18b-1ad842eb3e5e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace DimmingFlashlights; [BepInPlugin("Blink.DimmingFlashlights", "DimmingFlashlights", "1.0.1")] public class DimmingFlashlights : BaseUnityPlugin { private const string modGUID = "Blink.DimmingFlashlights"; private const string modName = "DimmingFlashlights"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("Blink.DimmingFlashlights"); private void Awake() { harmony.PatchAll(); } } [HarmonyPatch(typeof(FlashlightItem))] internal class FlashlightItemPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void dimFlashlight(ref FlashlightItem __instance) { float val = Mathf.Lerp(0f, 1f, ((GrabbableObject)__instance).insertedBattery.charge / 0.6f); val = Math.Max(val, 0.15f); Light flashlightBulb = __instance.flashlightBulb; flashlightBulb.intensity *= val; } }