using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LC Mods")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LC Mods")]
[assembly: AssemblyTitle("LC Mods")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRBEN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ben";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGAVIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gavin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAUSTIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Austin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBRODY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Brody";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.bordy.TheGang", "TheGang", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Habibi", typeof(MRBEN));
ModelReplacementAPI.RegisterSuitModelReplacement("Brody", typeof(MRBRODY));
ModelReplacementAPI.RegisterSuitModelReplacement("Gavin", typeof(MRGAVIN));
ModelReplacementAPI.RegisterSuitModelReplacement("Austin", typeof(MRAUSTIN));
Harmony val = new Harmony("com.bordy.TheGang");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.bordy.TheGang is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "TheGang";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}