using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("ShipDoorAlwaysCharged")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("ShipDoorAlwaysCharged")]
[assembly: AssemblyTitle("ShipDoorAlwaysCharged")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ShipDoorAlwaysCharged
{
[BepInPlugin("ShipDoorAlwaysCharged", "ShipDoorAlwaysCharged", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("ShipDoorAlwaysCharged");
private static Plugin Instance;
public static ManualLogSource Logger;
public static ConfigEntry<int> MaxCharLength;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin ShipDoorAlwaysCharged is loaded!");
harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ShipDoorAlwaysCharged";
public const string PLUGIN_NAME = "ShipDoorAlwaysCharged";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace ShipDoorAlwaysCharged.Patches
{
[HarmonyPatch]
internal class HangarShipDoorPatch
{
[HarmonyPatch(typeof(HangarShipDoor), "Update")]
[HarmonyPostfix]
public static void PatchUpdate(HangarShipDoor __instance)
{
__instance.doorPower = 1f;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}