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Decompiled source of ShipDoorAlwaysCharged v1.0.1
ShipDoorAlwaysCharged.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: AssemblyCompany("ShipDoorAlwaysCharged")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("ShipDoorAlwaysCharged")] [assembly: AssemblyTitle("ShipDoorAlwaysCharged")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShipDoorAlwaysCharged { [BepInPlugin("ShipDoorAlwaysCharged", "ShipDoorAlwaysCharged", "1.0.1")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("ShipDoorAlwaysCharged"); private static Plugin Instance; public static ManualLogSource Logger; public static ConfigEntry<int> MaxCharLength; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin ShipDoorAlwaysCharged is loaded!"); harmony.PatchAll(Assembly.GetExecutingAssembly()); } } public static class PluginInfo { public const string PLUGIN_GUID = "ShipDoorAlwaysCharged"; public const string PLUGIN_NAME = "ShipDoorAlwaysCharged"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace ShipDoorAlwaysCharged.Patches { [HarmonyPatch] internal class HangarShipDoorPatch { [HarmonyPatch(typeof(HangarShipDoor), "Update")] [HarmonyPostfix] public static void PatchUpdate(HangarShipDoor __instance) { __instance.doorPower = 1f; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }