using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MasterKey.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MasterKey")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MasterKey")]
[assembly: AssemblyTitle("MasterKey")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace MasterKey
{
[BepInPlugin("LCMOD.MasterKey", "MasterKey", "1.0.0")]
public class MasterKeyBase : BaseUnityPlugin
{
public const string MODGUID = "LCMOD.MasterKey";
public const string MODNAME = "MasterKey";
public const string MODVERSION = "1.0.0";
private readonly Harmony harmony = new Harmony("LCMOD.MasterKey");
public static MasterKeyBase Instance;
public static ManualLogSource logger;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod LCMOD.MasterKey is loaded!");
harmony.PatchAll(typeof(MasterKeyBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace MasterKey.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("DespawnHeldObject")]
[HarmonyPrefix]
private static bool DontDespawnKey()
{
if (((object)GameNetworkManager.Instance.localPlayerController.ItemSlots[GameNetworkManager.Instance.localPlayerController.currentItemSlot]).GetType() == typeof(KeyItem))
{
return false;
}
return true;
}
}
}