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Decompiled source of MasterKey v1.0.0
BepInEx/plugins/MasterKey.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using MasterKey.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MasterKey")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MasterKey")] [assembly: AssemblyTitle("MasterKey")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace MasterKey { [BepInPlugin("LCMOD.MasterKey", "MasterKey", "1.0.0")] public class MasterKeyBase : BaseUnityPlugin { public const string MODGUID = "LCMOD.MasterKey"; public const string MODNAME = "MasterKey"; public const string MODVERSION = "1.0.0"; private readonly Harmony harmony = new Harmony("LCMOD.MasterKey"); public static MasterKeyBase Instance; public static ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod LCMOD.MasterKey is loaded!"); harmony.PatchAll(typeof(MasterKeyBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace MasterKey.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("DespawnHeldObject")] [HarmonyPrefix] private static bool DontDespawnKey() { if (((object)GameNetworkManager.Instance.localPlayerController.ItemSlots[GameNetworkManager.Instance.localPlayerController.currentItemSlot]).GetType() == typeof(KeyItem)) { return false; } return true; } } }