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Decompiled source of Spaghetti v1.0.1
bbqBRIZkit.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using bbqBRIZkit.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("bbqBRIZkit")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("bbqBRIZkit")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6576b3ce-b2ee-413e-840a-a1adbd41e5e6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace bbqBRIZkit { [BepInPlugin("brizkit.spaghetti", "Spaghetti", "1.0.1")] public class TutorialModBase : BaseUnityPlugin { private const string modGUID = "brizkit.spaghetti"; private const string modName = "Spaghetti"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("brizkit.spaghetti"); private static TutorialModBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("brizkit.spaghetti"); mls.LogInfo((object)"The test mod has awakened"); harmony.PatchAll(typeof(StartOfRoundPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("bbqBRIZkit.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "spaghetti"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Successfully loaded brizz asset bundle"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load brizzle asset bundle"); } } } } namespace bbqBRIZkit.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(StartOfRound __instance) { __instance.shipIntroSpeechSFX = TutorialModBase.SoundFX[0]; } } }