Scary Modpack
I will not be updating this modpack since I am lazy, and yeah. make sure you update the mods.Required mods (39)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Replacing EVERY sound in Lethal Company for a MUCH MORE horrifying experience. Your sound cue knowledge is no more.
Version:0.9.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
THE MONSTERS HAVE EVOLVED. TAKE CAUTION. SEEK HELP IF NEEDED, AND MAKE SURE TO LEARN EVERYTHING ABOUT THE MONSTERS AT YOUR OWN RISK... (Note: Details about what the mod does will be incredibly obvious once you come against one..)
Version:2.1.3
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.4
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.3
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Version:1.3.13
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Version:1.0.4
Diversity is a mod that revamps few aspects of the game. Generally the entities itself.
Version:3.0.2
