Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of BringBackTheBaby v1.0.0
BringBackTheBaby.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BringBackTheBaby")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BringBackTheBaby")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9e90e30e-59ff-4da2-b850-52db50dd3807")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ShortCompany; [BepInPlugin("carthoris.BringBackTheBaby", "BringBackTheBaby", "1.0.0.0")] public class BringBackTheBaby : BaseUnityPlugin { public const string modGUID = "carthoris.BringBackTheBaby"; public const string modName = "BringBackTheBaby"; public const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("carthoris.BringBackTheBaby"); private void Awake() { ManualLogSource val = Logger.CreateLogSource("carthoris.BringBackTheBaby"); val.LogInfo((object)"\r\n ________ ________ _________ ________ \r\n|\\ __ \\|\\ __ \\|\\___ ___\\\\ __ \\ \r\n\\ \\ \\|\\ /\\ \\ \\|\\ /\\|___ \\ \\_\\ \\ \\|\\ /_ \r\n \\ \\ __ \\ \\ __ \\ \\ \\ \\ \\ \\ __ \\ \r\n \\ \\ \\|\\ \\ \\ \\|\\ \\ \\ \\ \\ \\ \\ \\|\\ \\ \r\n \\ \\_______\\ \\_______\\ \\ \\__\\ \\ \\_______\\\r\n \\|_______|\\|_______| \\|__| \\|_______|"); Harmony.CreateAndPatchAll(typeof(Bbtb), (string)null); } } public class Bbtb { [HarmonyPatch(typeof(CaveDwellerAI))] [HarmonyPatch("Update")] [HarmonyPostfix] public static void CaveDwellerAI(CaveDwellerAI __instance) { ((EnemyAI)__instance).isOutside = false; } }