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Decompiled source of DeathAnimations v0.1.4
deathanimations.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("deathanimations")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("test")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("deathanimations")] [assembly: AssemblyTitle("deathanimations")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace deathanimations { [BepInPlugin("com.chillosophia.deathanimations", "Death Animations", "0.1.0")] public class Plugin : BaseUnityPlugin { public const string modGUID = "com.chillosophia.deathanimations"; public const string modName = "Death Animations"; public const string modVersion = "0.1.0"; private static Harmony _harmony = new Harmony("com.chillosophia.deathanimations"); internal static ManualLogSource mls; internal static AssetBundle ModAssets; public static Dictionary<string, RuntimeAnimatorController> Controllers = new Dictionary<string, RuntimeAnimatorController>(); private void Awake() { mls = Logger.CreateLogSource("com.chillosophia.deathanimations"); LoadAnims(); _harmony.PatchAll(); } private void LoadAnims() { string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); string text = Path.Combine(directoryName, "animdata"); ModAssets = AssetBundle.LoadFromFile(text); LoadController("RadMech", "AnimContainer_17"); LoadController("Jester", "AnimContainer_13"); LoadController("ClaySurgeon", "AnimContainer_5"); LoadController("DressGirl", "AnimContainer_8"); LoadController("Blob", "Armature"); LoadController("SpringMan", "AnimContainer_19"); LoadController("Puffer", "AnimContainer_16"); } private void LoadController(string key, string assetName) { RuntimeAnimatorController value = ModAssets.LoadAsset<RuntimeAnimatorController>(assetName); Controllers.Add(key, value); mls.LogInfo((object)("controller " + assetName + " mapped to key " + key)); } } public static class PluginInfo { public const string PLUGIN_GUID = "deathanimations"; public const string PLUGIN_NAME = "deathanimations"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace deathanimations.Patches { [HarmonyPatch(typeof(EnemyAI))] internal class EnemyPatches { [HarmonyPatch("Start")] [HarmonyPostfix] private static void SwappingPostfix(EnemyAI __instance) { string key = ((object)__instance).GetType().Name.Replace("AI", ""); if (Plugin.Controllers.TryGetValue(key, out var value) && (Object)(object)__instance.creatureAnimator != (Object)null) { __instance.creatureAnimator.runtimeAnimatorController = value; } } [HarmonyPatch("KillEnemy")] [HarmonyPostfix] private static void CleanupOnDeath(EnemyAI __instance) { if ((!(__instance is JesterAI) && !(__instance is RadMechAI) && !(__instance is DressGirlAI) && !(__instance is ClaySurgeonAI) && !(__instance is BlobAI) && !(__instance is SpringManAI) && !(__instance is PufferAI)) || 1 == 0) { return; } __instance.isEnemyDead = true; AudioSource creatureVoice = __instance.creatureVoice; if (creatureVoice != null) { creatureVoice.Stop(); } AudioSource creatureSFX = __instance.creatureSFX; if (creatureSFX != null) { creatureSFX.Stop(); } JesterAI val = (JesterAI)(object)((__instance is JesterAI) ? __instance : null); if (val == null) { RadMechAI val2 = (RadMechAI)(object)((__instance is RadMechAI) ? __instance : null); if (val2 == null) { DressGirlAI val3 = (DressGirlAI)(object)((__instance is DressGirlAI) ? __instance : null); if (val3 != null) { val3.SFXVolumeLerpTo = 0f; ((EnemyAI)val3).creatureSFX.volume = 0f; AudioSource heartbeatMusic = val3.heartbeatMusic; if (heartbeatMusic != null) { heartbeatMusic.Stop(); } } return; } AudioSource localLRADAudio = val2.LocalLRADAudio; if (localLRADAudio != null) { localLRADAudio.Stop(); } AudioSource localLRADAudio2 = val2.LocalLRADAudio2; if (localLRADAudio2 != null) { localLRADAudio2.Stop(); } AudioSource engineSFX = val2.engineSFX; if (engineSFX != null) { engineSFX.Stop(); } } else { AudioSource farAudio = val.farAudio; if (farAudio != null) { farAudio.Stop(); } } } } }