using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("RestoreLasso")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Restores lasso man")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RestoreLasso")]
[assembly: AssemblyTitle("RestoreLasso")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RestoreLasso
{
internal static class LobbyCompatibility
{
internal static void Init()
{
PluginHelper.RegisterPlugin("butterystancakes.lethalcompany.restorelasso", Version.Parse("1.0.0"), (CompatibilityLevel)2, (VersionStrictness)0);
}
}
[BepInPlugin("butterystancakes.lethalcompany.restorelasso", "Restore Lasso", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal const string PLUGIN_GUID = "butterystancakes.lethalcompany.restorelasso";
internal const string PLUGIN_NAME = "Restore Lasso";
internal const string PLUGIN_VERSION = "1.0.0";
internal static ManualLogSource Logger;
private const string GUID_LOBBY_COMPATIBILITY = "BMX.LobbyCompatibility";
internal static ConfigEntry<float> damageSpeedMultiplier;
private void Awake()
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Expected O, but got Unknown
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
if (Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility"))
{
Logger.LogInfo((object)"CROSS-COMPATIBILITY - Lobby Compatibility detected");
LobbyCompatibility.Init();
}
damageSpeedMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Gameplay", "Damage Speed Multiplier", 1f, new ConfigDescription("How quickly Lasso is allowed to deal 40 damage. A value of 1 means every 0.5s, the intended amount. (0.9 would mean 0.56s cooldown, 1.1 is 0.45s, etc.) Set to 0 to disable damage entirely, like vanilla's broken behavior.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
new Harmony("butterystancakes.lethalcompany.restorelasso").PatchAll();
Logger.LogInfo((object)"Restore Lasso v1.0.0 loaded");
}
}
[HarmonyPatch]
internal static class RestoreLassoPatches
{
private static float cooldownRate = 1f;
[HarmonyPatch(typeof(StartOfRound), "Awake")]
[HarmonyPostfix]
private static void StartOfRound_Post_Awake(StartOfRound __instance)
{
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Expected O, but got Unknown
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Expected O, but got Unknown
EnemyType val = null;
try
{
SelectableLevel[] levels = __instance.levels;
foreach (SelectableLevel val2 in levels)
{
foreach (List<SpawnableEnemyWithRarity> item in new List<List<SpawnableEnemyWithRarity>> { val2.Enemies, val2.OutsideEnemies, val2.DaytimeEnemies })
{
foreach (SpawnableEnemyWithRarity item2 in item)
{
if (((Object)item2.enemyType).name == "LassoMan" && (Object)(object)item2.enemyType.enemyPrefab != (Object)null)
{
Plugin.Logger.LogDebug((object)"Discovered Lasso");
val = item2.enemyType;
break;
}
}
if ((Object)(object)val != (Object)null)
{
break;
}
}
if ((Object)(object)val != (Object)null)
{
break;
}
}
}
catch (Exception arg)
{
Plugin.Logger.LogError((object)$"Failed to discover Lasso due to an exception:\n{arg}");
}
if ((Object)(object)val != (Object)null)
{
if (val.spawningDisabled || val.spawnInGroupsOf < 1)
{
val.spawningDisabled = false;
val.spawnInGroupsOf = 1;
Plugin.Logger.LogDebug((object)"Re-enabled Lasso's spawn capability");
}
LassoManAI component = val.enemyPrefab.GetComponent<LassoManAI>();
if ((Object)(object)component != (Object)null && (((EnemyAI)component).enemyBehaviourStates == null || ((EnemyAI)component).enemyBehaviourStates.Length < 2))
{
((EnemyAI)component).enemyBehaviourStates = (EnemyBehaviourState[])(object)new EnemyBehaviourState[2]
{
new EnemyBehaviourState
{
name = "searching"
},
new EnemyBehaviourState
{
name = "chasing"
}
};
Plugin.Logger.LogDebug((object)"Fixed Lasso states");
}
cooldownRate = Plugin.damageSpeedMultiplier.Value;
}
}
[HarmonyPatch(typeof(LassoManAI), "Update")]
[HarmonyPostfix]
private static void LassoManAI_Post_Update(LassoManAI __instance)
{
if (cooldownRate > 0f)
{
__instance.timeSinceHittingPlayer += Time.deltaTime * cooldownRate;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "RestoreLasso";
public const string PLUGIN_NAME = "RestoreLasso";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}