using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MaxwellBoombox")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes the boombox into Maxwell the cat.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6b475e219840981e634dce245becbe44e58aa1cc")]
[assembly: AssemblyProduct("MaxwellBoombox")]
[assembly: AssemblyTitle("MaxwellBoombox")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MaxwellBoombox
{
[BepInPlugin("MaxwellBoombox", "MaxwellBoombox", "1.0.0")]
public class MaxwellBoombox : BaseUnityPlugin
{
public static GameObject maxwellObject;
private void Awake()
{
LoadMaxwellBundle();
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MaxwellBoombox is loaded!");
}
private void LoadMaxwellBundle()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
directoryName = Path.Combine(directoryName, "Bundles", "maxwell");
AssetBundle val = AssetBundle.LoadFromFile(directoryName);
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Failed to load Maxwell bundle!");
return;
}
maxwellObject = val.LoadAsset<GameObject>("Assets/Prefabs/maxwell.prefab");
if ((Object)(object)maxwellObject == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Failed to load Maxwell object!");
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded the Maxwell object!");
}
}
}
public class MaxwellManager : MonoBehaviour
{
private int maxStates = 4;
private int curState = -1;
private Animator animator = null;
private void Awake()
{
animator = ((Component)this).GetComponentInChildren<Animator>();
}
public void Toggle(bool on)
{
if (on)
{
curState = (curState + 1) % maxStates;
animator.SetInteger("anim", curState);
}
else
{
animator.SetInteger("anim", -1);
}
}
}
[HarmonyPatch]
public static class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(BoomboxItem), "Start")]
public static void MakeMaxwell(BoomboxItem __instance)
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
Object.Destroy((Object)(object)((Component)__instance).gameObject.GetComponent<MeshRenderer>());
GameObject val = Object.Instantiate<GameObject>(MaxwellBoombox.maxwellObject, ((Component)__instance).transform);
val.transform.localScale = new Vector3(45.3511f, 44.8757f, 70.3447f);
val.transform.localPosition = new Vector3(-8.5f, 0f, 0f);
val.transform.localEulerAngles = Vector3.zero;
((Component)__instance).gameObject.AddComponent<MaxwellManager>();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(BoomboxItem), "StartMusic")]
public static void OnBoomboxToggle(bool startMusic, BoomboxItem __instance)
{
((Component)__instance).gameObject.GetComponent<MaxwellManager>().Toggle(startMusic);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "MaxwellBoombox";
public const string PLUGIN_NAME = "MaxwellBoombox";
public const string PLUGIN_VERSION = "1.0.0";
}
}