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Decompiled source of MaxwellBoombox v1.0.0
BepInEx/plugins/MaxwellBoombox.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MaxwellBoombox")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Makes the boombox into Maxwell the cat.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6b475e219840981e634dce245becbe44e58aa1cc")] [assembly: AssemblyProduct("MaxwellBoombox")] [assembly: AssemblyTitle("MaxwellBoombox")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MaxwellBoombox { [BepInPlugin("MaxwellBoombox", "MaxwellBoombox", "1.0.0")] public class MaxwellBoombox : BaseUnityPlugin { public static GameObject maxwellObject; private void Awake() { LoadMaxwellBundle(); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MaxwellBoombox is loaded!"); } private void LoadMaxwellBundle() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); directoryName = Path.Combine(directoryName, "Bundles", "maxwell"); AssetBundle val = AssetBundle.LoadFromFile(directoryName); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Failed to load Maxwell bundle!"); return; } maxwellObject = val.LoadAsset<GameObject>("Assets/Prefabs/maxwell.prefab"); if ((Object)(object)maxwellObject == (Object)null) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Failed to load Maxwell object!"); } else { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded the Maxwell object!"); } } } public class MaxwellManager : MonoBehaviour { private int maxStates = 4; private int curState = -1; private Animator animator = null; private void Awake() { animator = ((Component)this).GetComponentInChildren<Animator>(); } public void Toggle(bool on) { if (on) { curState = (curState + 1) % maxStates; animator.SetInteger("anim", curState); } else { animator.SetInteger("anim", -1); } } } [HarmonyPatch] public static class Patches { [HarmonyPostfix] [HarmonyPatch(typeof(BoomboxItem), "Start")] public static void MakeMaxwell(BoomboxItem __instance) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) Object.Destroy((Object)(object)((Component)__instance).gameObject.GetComponent<MeshRenderer>()); GameObject val = Object.Instantiate<GameObject>(MaxwellBoombox.maxwellObject, ((Component)__instance).transform); val.transform.localScale = new Vector3(45.3511f, 44.8757f, 70.3447f); val.transform.localPosition = new Vector3(-8.5f, 0f, 0f); val.transform.localEulerAngles = Vector3.zero; ((Component)__instance).gameObject.AddComponent<MaxwellManager>(); } [HarmonyPostfix] [HarmonyPatch(typeof(BoomboxItem), "StartMusic")] public static void OnBoomboxToggle(bool startMusic, BoomboxItem __instance) { ((Component)__instance).gameObject.GetComponent<MaxwellManager>().Toggle(startMusic); } } public static class PluginInfo { public const string PLUGIN_GUID = "MaxwellBoombox"; public const string PLUGIN_NAME = "MaxwellBoombox"; public const string PLUGIN_VERSION = "1.0.0"; } }