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darmuhsTerminalStuff
Completely configurable Terminal expansion that adds up to 40 commands to the terminal!
Date uploaded | 5 months ago |
Version | 2.2.4 |
Download link | darmuh-darmuhsTerminalStuff-2.2.4.zip |
Downloads | 147598 |
Dependency string | darmuh-darmuhsTerminalStuff-2.2.4 |
This mod requires the following mods to function
README
darmuhsTerminalStuff
Completely configurable Terminal expansion that adds up to 38 commands to the terminal!
For client-side only use, disable ModNetworking in config
Features:
- Customizable keywords for a majority of commands
- (BETA) Networked Terminal nodes with Always On Display will let you see what your coworkers are doing on the terminal!
- Customizable pricing, strings, upgrades, etc.
- Customizable home (startup) page!
- Expanded compatibility with Advanced Company & Lategame Upgrades!
- [NEW in 2.2.4] Configurable Terminal Clock feature that will always be displayed alongside credits!
- [NEW in 2.2.4] Configurable Use-Walkie at Terminal feature that will allow you to bind one key and one mousebutton to use any powered walkie from your inventory!
Comfort Commands:
- Lobby: Display the current lobby name.
- Quit: Exit the terminal via command rather than hitting escape or tab.
- Clear: Clear the terminal of all text.
- Heal: Heal yourself at the terminal.
- Fov: Change your Fov. (requires Fov_Adjust mod by Rozebud)
- Mods: Display a list of all loaded mods.
- Kick (host only): Kick another player from the ship (from the terminal)
- AlwaysOn: Keep the terminal screen on at all times.
Controls Commands:
- Lever: Pull the lever that controls the ship (take off/land).
- Danger: Show current hazard/danger level of the moon you are on.
- TP: Activate Teleporter
- ITP: Activate Inverse Teleporter
- Door: Control ship doors (open/closed) from terminal
- Lights: Control ship lights (on/off) from terminal
- [NEW in 2.2.4] Clock: Toggle Custom Terminal Clock display on/off
Extras Commands:
- Loot: Scans ship for all loot and gives you the total value.
- Cams: View from the terminal that shows player pov (if helmetcams, bodycams, or another similar mod is installed)
- Vitals: Scan player being tracked by monitor for their Health/Weight.
- Bioscan: Scan for "non-employee" lifeforms.
- VitalsUpgrade: Upgrades Vitals command to cost 0 credits.
- Map: Shortened keyword for "view monitor"
- Minimap: View from the terminal that shows camera pov with a smaller radar in the top right
- Minicams: View from the terminal that shows radar with a smaller camera pov in the top right
- Overlay: View from the terminal that shows camera pov with radar overlayed on top (configurable opacity)
- Link: If enabled, allows for linking to an external website
- Link2: If enabled, allows for linking to an external website (2)
- [NEW in 2.2.4] Lootlist: Detailed loot command which displays all scrap items onboard and their worth.
- [NEW in 2.2.4] Itemlist: Display a detailed list of all non-scrap items on-board that are not being held.
Fun Commands:
- Lol (videoplayer): Plays a random video from all videos located in the configured videoFolderPath folder.
- Gamble: Gamble a percentage of your ship credits
- Fcolor: Change the color of the light coming from your flashlight (networking required)
- Scolor: Change the color of the lights inside the ship (networking required)
- RandomSuit: Change your suit to a random suit from all suits available.
Information Commands:
- More: main menu of darmuhsTerminalStuff
- Comfort: menu listing of all enabled commands in the comfort category
- Controls: menu listing of all enabled commands in the controls category
- Extras: menu listing of all enabled commands in the extras category
- Fun: menu listing of all enabled commands in the fun category
- Fcolor list: list of predefined fcolor names and usage examples
- Scolor list: list of predefined scolor names and usage examples
- Home: Terminal start screen
FYI Section
NOTES:
- When updating this mod DELETE THE OLD CONFIG FILE and let it generate a new one on first launch with the update.
- Please feel free to request changes or new features at my github here
- Also please report any bugs you find there as well.
- If you're not a fan of GitHub, I'm also fairly active on the LethalCompany Modding Discord managed by Thunderstore. I post updates on WIP features there whenever i'm messing with something new.
- Please report compatibility issues when you find them, it's not difficult for me to resolve these issues but I have to know about them.
Work for future updates & Requested Features from Community
- Find an up-to-date listing here
CHANGELOG
Change Log
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog. This project does NOT adhere to Semantic Versioning at this time. Mostly because I don't have the time to learn it.
[3.1.0]
Added
- Mod is now completely self-reliant, with only soft dependencies if you so choose to enable certain features (fovAdjust, OpenBodyCams, etc.)
- This mod no longer uses TerminalAPI to create/implement commands. I have created my own home-brew command adding logic which I first used with ghostCodes' terminal commands.
- This was also a decision I made to give myself more freedom in what kind of commands I can create with this mod; including adding items to the vanilla store.
- My own command creation logic is HEAVILY influenced by TerminalAPI, so I still would like to give Atomic a huge thank you for their wonderful API.
- If for whatever reason you experience issues with this version of the mod failing to create commands consistently, I suggest returning to version 3.0.4 which still relies on TerminalAPI.
- Confirmation logic has also been reworked and built into the base-game terminal confirmation logic, rather than being it's own separate system.
- This mod's command help menu (more) has also been built in as regular terminal commands.
- You can now have as many keywords as you want for each command! (well, most of them)
- In the default configuration for each keyword you will see examples of multiple keywords for each command.
- Format is "keyword1; keyword two; anotherkeyword; etc"
- I have not set a hard limit on keywords per command, however use caution when adding so many words for one action.
- At the moment, this will also attempt to delete any other duplicate keywords. So I'd avoid making any keywords such as "store" for example.
- For certain commands, this feature has not been implemented yet. This may change in a future update.
- If you find any issues with this new feature please reach out on the modding discord or my github
- Added better syncing of the terminal between players when networked terminal nodes is enabled
- You should now have completely synced cams between players on the terminal when always-on is enabled.
- Cams will even sync when joining another lobby where the host has enabled a cam on the terminal already.
- The video player can also be synced if you choose, with the [videoSync] config option.
- Improved Always On Display handling
- Added better handling for Always On Dynamic, may see slight performance increase.
- Adding config item to keep monitors on after death [alwaysOnWhileDead]
- Improved Terminal Clock feature, will now display on terminal when screen is on (additional compatibility with alwayson feature introduced)
- Improved handling of terminal clock feature, may see slight performance increase.
- Improved home-brew camera creation/handling
- Home-brew camera mask should now be up to standards with most other mods that use cameras. Thanks again to Zaggy for all the pointers.
- Targeting system for both mirror/bodycams has been improved as well.
- Improved teleport command handling
- Removed check every store purchase in favor of detecting the specific teleporter instance.
- Added teleport by name feature per request.
- This is built on-top of the terminalTP configuration option and does not currently have it's own configuration option.
- simply type your teleport keyword, such as "tp", followed by the player's name.
- if a player matches the name listed, they will be teleported.
- if no matching player is found, the command falls back to just pressing the tp button.
- Added Route Random command per request. [terminalRouteRandom]
- This command is part of the "fun" section
- For your configuration fun, this command can choose from all moons or filter out moons with specific weather types via [routeRandomBannedWeather]
- Valid weather options: None, DustClouds, Rainy, Stormy, Foggy, Flooded, Eclipsed
- Separate each weather option by a semi-colon in the same way you would do the multiple keywords option
- Default config is filtering out flooded, eclipsed, and foggy weather from potential routing options
- To prevent command "abuse" where someone would keep rolling random till they got a high value moon I have added a flat rate price via [routeRandomCost]
- You can configure this to 0 if you want this command to be free, the default is set to 100 credits.
- You will be charged this amount of credits no matter what moon you get, even free ones.
- Another idea I've had regarding this command, but not implemented, is making this command a one time use that refreshes every time you land.
- If there is interest in this option, I can add a config option for this later.
- Added networking check on mod startup. Checks if ModNetworking configuration is set to disabled (indicating this mod should work with vanilla clients)
- Any other config items that requires networking will automatically be disabled to ensure compatibility with vanilla clients.
Fixed/Changed
- Terminal Upgrades such as bioscanpatch and vitalspatch are now properly integrated into the store.
- Upgrades should also be synced between all players now, rather than per player individually.
- Optimized code handling, might see slightly improved performance in longer sessions pertaining to this mod specifically.
- Lol command has been renamed to Video for better clarity.
- This includes any config option that referenced "lol" such as terminaLol will now say "video" ie. terminalVideo
- It remains in the Fun section of commands
- Updated compatibility with OpenBodyCams' latest update.
- Resolution is now set to 1000x700 by default. Expect a configuration option for this in the future.
- Mirror now properly utilizes OpenBodyCams to create a camera when it is detected (and with camsUseDetectedMods enabled)
- Improved overall handling for this mods' OpenBodyCams cameras.
- Improved Cams hiding logic for better consistency
- Have updated the list of commands that will not hide cams views after being run
- Reorganized Code into sectional folders for my own sanity...
Known issues/bugs
- (1) If another mod has a function that keeps the terminal screen enabled, alwayson will not always work as expected.
- It is generally preferred to use this mod's Always-On function compared to another mod keeping the terminal screen on.
- (2) Picking up eachother's flashlights with modified colors will not automatically change any colors for the player picking it up.
- So your helmetlight will stay as-is and the flashlight you pick up will keep whatever color it was before you picked it up.
- (3) If another mod dev wishes to access any of my commands, I suggest taking a look at "GetCommandDisplayTextSupplier(TerminalNode query)" in TerminalEvents.cs and how it is used in ShortcutBindings.cs
- If you have any specific ideas I am always willing to collaborate on that effort.
[3.0.4]
Fixed
- Added bioscanpatch config option to disable the patch but not bioscan itself.
- Fixed bioscanpatch always being enabled.
- Added compatibility for latest update of suitsTerminal
- Added fix for this mod's commands that was found while working on suitsTerminal.
- Added culling mask fix for mirror command that was found during suitsTerminal development.
[3.0.3]
Fixed
- Fixed an issue when using OpenBodyCams to create a camera and having AlwaysOn disabled, the camera would freeze after exiting the terminal.
- Camera should now be properly disabled when leaving the terminal.
- Added extensiveLogging statements to show when the camera is disabled or enabled.
Note
- Since this update took so long I'm probably forgetting some things that have been changed/fixed/updated.
- If you have any questions regarding this update feel free to post on github, discord, etc. I may not see it right away but I will answer once I have the time.
Historical Patch Notes
[3.0.2]
Added
- Added support for multiword terminal shortcuts.
- Multiword shortcuts will be stored regardless of whether they are valid commands or not.
- Proper usage is: bind <key> <multiple word command>
- Handling for multi-word shortcuts differs from single-word shortcuts.
- Added terminal shortcuts commands to controls commands menu.
Fixed
- (hopefully) Fixed issue where pressing switch button on ship monitors without any active monitoring mode would cause odd visual bugs of seeing other player's POVs instead of your own.
- Fixed minor compatibility issue with monitoring commands and only having the TwoRadarMaps mod on where the cams views would not update to the right target.
- Removed most references to AdvancedCompany due to it being removed from Thunderstore. Compatibility functions will be added back if it does ever make it back to thunderstore.
[3.0.1]
Fixed
- Fixed issue with menus where next page would get stuck after using any of the view commands (cams/map/minicams/minimap/overlay)
- Fixed compatibility integration issues with OpenBodyCams
- Fixed certain patching issues that would break the terminal. This was caused by some other mods for some people and shouldn't occur anymore.
[3.0.0]
Added/Changed
- COMPATIBILITY UPDATES FOR: LethalLevelLoader, OpenBodyCams, and TwoRadarMaps.
- Mod has been completely reworked from the ground up. Command handling is now 100% integrated within TerminalAPI, with exception to a handful of dynamic input-based commands.
- Networked Nodes received a substantial upgrade due to this rework and now much more reliably update for all clients.
- Keyboard shortcut functionality has been added via terminalShortcuts configuration option!
- Shortcuts can be set using the bind command and removed using the unbind command.
- Shortcuts are saved in config under keyActionsConfig (dont touch this unless you know what you're doing).
- Added the ability for this mod to produce it's own camera when no bodycams mods are present.
- Added configuration option camsUseDetectedMods to utilize any known bodycam mod's camera when they are present.
- Currently OpenBodyCams has the most integration built into this mod, however both SolosBodyCams and Helmet_Cameras by Rick Arg should also continue to work.
- Big performance updates for Always-On mode and other continously running mod functions. Moved as much logic out of patches as possible, to improve compatibility with other mods.
- Added configuration option alwaysOnDynamic that will turn the screen off when you are not on the ship.
- Majority of logging statements have been moved to a separate function. You can see these messages by enabling the extensiveLogging config option.
- New commands that can be enabled or disabled: terminalMirror, terminalRefund, terminalRestart, terminalPrevious
- terminalMirror is a new mirror command that uses this mod's own camera (no external mod needed!)
- terminalRefund allows for refunding items purhcased that have yet to be delivered.
- terminalRestart will restart the lobby without triggering the firing sequence. Will ask for confirmation unless restartConfirmOverride is set to true.
- Added further home page customization with homeTextArt. Use this configurable string to set your own ascii art.
- Added tpKeyword and itpKeyword options to change the shorthand keywords.
- All commands that affect credits now require networking. This is to make credit changes more consistent and prevent any future abuse.
Fixed
- Fixed issue with more command not hiding cams when it should.
- Fixed compatibility issues with LethalLevelLoader by completely moving command handling off of custom terminal events
- Fixed numerous compatibility issues with OpenBodyCams and TwoRadarMaps. Thanks Zaggy1024 for all the help!
- Fixed issue where teleport keywords were still being deleted even with this section of the mod disabled.
- Fixed issue where sometimes typing "extras" for the menu option would bring up buying an extension ladder.
[2.2.4] CURRENT VERSION
Added
- Configuration option to start with Always On Enabled (alwaysOnAtStart)
- Added Terminal Clock feature, this can be disabled via configuration option (terminalClock) and will be on by default (does not show in orbit)
- Added clock toggle command to toggle the new Terminal Clock feature on/off (terminalClockCommand)
- Added new feature to use the walkie-talkie item while at the terminal. This can be disabled via configuration option (walkieTerm)
- walkieTerm feature comes with configuration binds for both a keyboard key (walkieTermKey) and a mousebutton (walkieTermMB)
- walkieTerm keybindings will only do something while at the terminal with a walkie in your inventory
- Added new detailed loot command which will display all scrap onboard and their worth (terminalLootDetail)
- Added new List Items command which will display all non-scrap items that are not currently being held on the ship (terminalListItems)
[2.2.3]
Fixed
- Cleaned up command adding logic to be more streamlined (this is more for me than anyone else lol)
- Adding further null exception handling when dealing with spawning the nethandler (thanks Zuploader for reporting this on GitHub)
- Fixed fcolor to also apply to non-pro flashlights
- No real fix action here but, the previously determined incompatible Glowsticks mod actually just needs a specific configuration setting in LC_API.
Added
- Added secondary link command per request
- Removed Fov_Adjust hard dependency (this mod will still be needed for the Fov command)
- Added the ability to use hexcodes for both fcolor and scolor (ex: fcolor 19C3A7)
- Added rainbow flashlight command "fcolor rainbow" (could affect performance, drop your flashlight to kill the rainbow effect)
- Added configurable hint strings (displayed in extras) for the new link commands.
[2.2.2]
Fixed
- Fixed map command only ever saying the ship was in orbit.
[2.2.1]
Added/Changed
- (1) NETWORKING IS NOW TOGGLE-ABLE VIA ModNetworking CONFIG OPTION
- (1) This means you can continue to use this mod as a client-side only mod as in the past.
- (1) I've disabled a number of commands that require networking as well as commands I dont believe should be client-side only commands when networking is disabled.
- (2) New randomsuits command to pick a random suit to wear off the rack (ported from my suitsTerminal mod, disable this if you have that)
- (3) Made main page you open to when opening the terminal the home page rather than help.
- (4) Added configurable strings to the home page, leave your crewmates a message to see every time they open the terminal!
- (5) Added link command for linking to an external web page from the terminal.
- (6) Added configurable keywords for fcolor, scolor, gamble, lever, link, and randomsuits commands.
- (7) As with the command, added a configurable option for what link you want to display with the link command.
Fixed
- (1) As mentioned above, mod can now be used as a non-host player again!
- (2) Updated cams views to not hide cams whenever an invalid command is inputted (thanks to Sp1rit for the bug report on GitHub)
- (3) Improved compatibility with Advanced Company & LateGame Upgrades.
- (3) Specifically in how we all modify the help command of the terminal. It should now look much cleaner
- (4) Fixed longstanding bug with FOV mod that would not adjust the visor with your FOV.
- (4 Cont.) My mistake for leaving this in, i'd assumed it was an issue with the Fov mod itself and not my own implementation of it.
[2.2.0]
Added/Changed
- (1) NETWORKING HAS BEEN FIGURED OUT (sorta lol)
- (1 cont.) Thanks to Evaisa for their UnityNetcodeWeaver NetcodePatcher tool and Xilophor for the very helpful wiki!
- (2) Fcolor/Scolor commands should now sync between all clients
- (3) Added 'networkedNodes' config option to try out the synced network nodes BETA feature
- (3) (networkedNodes) clients will still have differing terminal instances and overall this mode mostly just tries to copy whatever the terminal user is seeing and display it on everyone else's terminal screen.
- (3) (networkedNodes) I've labeled this as a BETA feature because i've done limited testing on it so it's bound to be buggy.
- (4) Refactored code that has to do with switching cams pov and returning to camera screen after an event to be more modular.
- (5) Overlay: Added configuration for Overlay Opacity. This will let you change how faded the map is on the cams view.
Fixed
- As mentioned above, flashlight colors and shiplight colors are no longer client-side only!
- Fixed issue where switch command without a target player was overwriting switch command with a target player.
- (hopefully) fixed an issue where switch command would bring up the wrong view.
[2.1.1]
Added/Changed
- NEW Configuration option "camsNeverHide" to set cams views to not hide once another command is entered.
- (camsNeverHide) if you want to be able to see the store list, help list, etc. and keep the cams view active you should set this to true.
- (camsNeverHide) keeping this false (disabled) will hide cams views when any large text is entered but will keep them active for door codes, ping/flash radarbooster, and switch views commands.
- I've also added a list of commands that will never hide the cams views despite either setting. I may make this configurable in the future. If interested please let me know.
- Changed how cams/map display their views to use the same method as minimap/minicams/overlay. I can explain this in depth if anyone has questions.
- Changed some excessive logging messages to hopefully clean up the log window a bit. There is still a lot of log messages but they are helpful when troubleshooting issues.
- Changed when keywords get added. Shouldn't be noticeable to the average user.
- TP/ITP: Added cooldown timer to text displayed when trying to run one of these commands while the TP itself is on cooldown.
Fixed
- Switch command should now work properly and not hide any cams/map views
- Improved interopability with FastSwitchPlayerViewInRadar and removed a noticeable delay of their mod working only after a couple switch commands have been used.
[2.1.0]
Added/Changed
- CHANGED CONFIG STRUCTURE AGAIN: Please delete your old config upon updating and let the mod generate a new one.
- (Config) The update config now has which command belongs to which in-game category (if you type more).
- CUSTOM KEYWORDS: Added a handful of configurable keywords. Take a look at the new config file to see what you can change!
- lol: Reworked lol command to use the terminal's built in videoplayer and it will now display videos directly on the terminal!
- scolor: added scolor command to change the color of the base lights in the ship.
- (scolor) this command changes 3 separate light colors which are labeled "front", "middle", and "back"
- (scolor) when using the command you specify what lights you want to change or simply type all for your selection.
- (scolor) the third argument in this command is the color name. Like with fcolor you can see a list of these using "scolor list"
- proview/minimap: changed keyword/name of the proview command to "minimap"
- minicams: added inverse command of minimap where the cam is the small screen.
- lights: finally added a command to toggle the lights in the ship
- Always On Display: Added alwayson command that allows you to disable leaving the terminal screen on all the time or not.
- lobby: As this was the oldest command in this mod I've updated it to be a bit more streamlined and pull from the same variable for both host/client.
Fixed
- TP/ITP: Fixed issue where you would be trying to buy either an inverse teleporter or a regular teleporter and these command would trigger instead.
- (TP/ITP) You now won't be able to use these commands until you have a teleporter of the type required to run it.
- From my own testing if everyone is using this mod the radar switch will be synced between players, so I've removed this as a known issue.
- fcolor: Fixed the issue where this command would accept any color name instead of returning invalid for incorrect colors.
[2.0.3]
Added
- fcolor: added command "fcolor list" to see what colors are available to choose from per request.
- (fcolor) also added normal/default color keywords to set back to "normal" flashlight color (white)
Fixed
- switch: This base command was having weird interactions with all the different cams commands
- (switch) Also a popular mod "FastSwitchPlayerViewInRadarMOD" was having some compatability issues with the new cams hooking logic
- (switch) I've fixed all of these issues and hopefully this mod should remain compatible with any other mods that utilize the vanilla "ViewInsideShipCam 1" object name.
- lever: Pretty sure I fixed having to pull the lever twice.
- (lever) Turns out the reason for this was that the game requires a wait between changing levels (moons) and starting the game
- fcolor: Reworked command so that it works without errors. As long as you have a flashlight in your inventory it will change the color.
- (fcolor) If you have two flashlights on you it will only change the color for one. This is intended.
[2.0.2]
Fixed
- heal/healme: Fixed typo in command causing heal function to not properly heal.
- door: Fixed door command not opening the door for non-host players.
[2.0.1]
Fixed
- devtest: Removed my devtest command from active released patch. Luckily was linked to door command in 2.0.0 so no real damage could be done.
- fcolor: Fixed missing null check handling case where player has never held a flashlight.
- (fcolor) Also fixed flashlight colors not updating for your specific flashlight, was originally just looking for ANY flashlight.
- config: Updated config description for enemyScanCost to actively reflect that it is for the "bioscan" command to avoid confusion.
[2.0.0]
Added
- MAJOR REWORK OF COMMAND HANDLING: Removed some convuluted logic in handling digits, added confirmation checks, and overall improved command to command interactions.
- (MAJOR REWORK) This is the main reason for updating version number to 2.0.0, rather than calling this anything in 1.X.X
- Terminal Menus: Updated start screen & help command with my own information.
- (Terminal Menus) Added (more) command to see commands added from this mod
- (Terminal Menus) (more) This will list 4 separate category commands to choose from (comfort) (extras) (controls) (fun)
- (Terminal Menus) (comfort) Lists all the quality of life commands you have added.
- (Terminal Menus) (extras) Lists all enabled commands that add extra functionality to the ship terminal.
- (Terminal Menus) (controls) Lists all enabled commands that give terminal more control of the ship's systems.
- (Terminal Menus) (fun) Lists all the for-fun commands that are enabled.
- (Terminal Menus) (comfort)(extras)(controls)(fun) All of these are also dynamic based on config options set.
- (Terminal Menus) Added (home) command to go back to the start screen you see when first using the terminal.
- Configurable Strings: Updated a majority of commands to have configurable strings.
- (Configruable Strings) This will allow you to change the messages returned for most commands. Some commands will not have this feature implemented, some just haven't yet.
- Gamble Update: Updated various elements of the gamble command
- (gamble) Added a minimum credits requirement Config option. Set this to 0 if you want to be able to gamble it all!
- (gamble) Added configurable Pity Mode. If enabled, this will give the biggest losers a configurable amount of "Pity Credits" (Max 60 to avoid abuse)
- lever: Added a configuration variable for overriding new confirmation check.
- lol: Added the option to configure a different folder to play videos from than the main plugin folder. (Credit to )
- (lol) make sure when using your own folder it is in the Bepinex/Plugins folder.
- itp: Added Inverse Teleport command to control the inverse teleporter from the terminal.
- door: Added door command to control the Ship Doors from the terminal.
- (door) Credit to NavarroTech as I used their code for reference.
- map: Added map keyword for "view monitor" command and removed the loadimageslowly setting so it shows instantly.
- (map) I can add the loadimageslowly as a config option later if there is demand for it.
- (map) Also should interface better with the other set of cams commands as of this patch.
- proview: Added command that shows BOTH cams and radar map at the same time.
- (proview) radarmap is put in the top right corner in a smaller box on top of the cams feed.
- overlay: Added command that shows BOTH cams and radar map on top of eachother.
- (overlay) Idea from @usb. on discord. Radar feed is superimposed onto the camera feed.
- (proview/overlay) Both accomplish relatively the same thing. I may make these purchaseable upgrades in upcoming patches, for now they are only enable/disable in the config.
- bioscan: Added a bioscanner that scans for biomatter (enemies).
- (bioscan) Has a default configured cost of 15 credits per scan.
- (bioscan) Can also be upgraded via bioscanpatch command.
- bioscanpatch: Upgrades the default bioscan "software" to 2.0. Which gives more detailed information on biomatter (enemies that are alive)
- (bioscanpatch) default configured cost of 300 credits, seemed fair to me but could use testing.
- (bioscanpatch) Does not remove the cost requirement to run the bioscan command. I can add this option in future updates if requested enough.
- (bioscanpatch) Like vitals, balancing is just abritralily set by me. Could use actual game testing to see what values are best.
- vitalspatch: Purchasable Vitals Software patch that allows for vitals to be run anytime with no further cost.
- (vitalspatch) You can configure the cost for this upgrade to whatever you want, 200 credits made sense to me.
- (vitalspatch) If you have your original vitals command set to charge 0 credits this really doesn't need to be enabled.
- fcolor: Added command to change flashlight color. Usage: fcolor <colorname>
- (fcolor) there is a limited number of colors available. More can be added by request.
- (fcolor) if requesting colors be added, please provide the rgb value of the color.
- (fcolor) Current list of available colors: blue, cyan, green, lime, magenta, pink, purple, red, yellow, samstro, and sasstro.
Changed
- gamble: Now has a confirmation check so you can't blame me if you gamble it all away lol
- lever: Now has a configuration check
- heal: Updated heal logic to now say you were healed if you have less than 100 health but more than 10.
Fixed
- kick: Base game pushed out a hotfix for the kick function and I believe this has resolved any issues with the kick command in current mod.
- (kick) will leave disabled by default as there doesn't seem to be too much demand for this feature anymore.
- modlist: Config was not set up properly and this command was always enabled regardless of config option.
[1.2.1]
Fixed
- kick: Completely reworked command, was not kicking players and throwing errors in previous patch. (only works in game version v40 and earlier)
- (kick) Will accept as little as 3 characters of any name in the lobby and kick them now.
- (kick) May need to create another couple commands to kick via playerID# as players without english names are hard to kick through terminal.
- (kick) Also, I believe the current iteration of this command will not allow the player to join again until the lobby is remade. Requires testing.
[1.2.0]
Added
- danger: checks Hazard level of moon once ship has landed.
- vitals: checks health, weight, sanity, and flashlight charge of player being tracked by map radar.
- vitals cost: configuration for how much credits the "vitals" command will cost to run.
- tp/teleport: presses the teleport button from the terminal.
- modlist: returns mods that were loaded by Bepinex and the associated version numbers.
- kick (EXPERIMENTAL): allows the host to kick players from the lobby via terminal command. WARNING: This command is untested and therefore defaults to off at this time.
Changed
- lol: Made this command functional. Selects from an array of found videos in the plugin folder and plays a random video.
- (lol) You can type lol again to toggle the video off if you want to end it early.
- (lol) Video files should go in the "darmuh-darmuhsTerminalStuff" folder.
- (lol) Thanks to flipf17 for their work on TelevisionVideo, used their code for reference.
- Config: format has been changed, each command has it's own category now in case I want to add more variable specific commands like vitals' cost.
- Updated readme.md for better readability
Fixed
- Fixed typo in lever command configuration values, thank you @glitched4772 on discord for reporting this.
[1.1.2]
Fixed
- gamble: results were not updating for all players. Fixed this with setting both client/server credit values.
- lever: added host check for when the game hasn't been started.
[1.1.1]
Fixed
- Plugin version number was set incorrectly in 1.1.0, fixed in 1.1.1
[1.1.0]
Added
- gamble: command to gamble percentage of ship credits out of 100%.
- fov: command to change Fov from the terminal, requires Fov_Adjust mod by Rozebud.
- lever: command to "pull the lever" from the terminal (start ship/game).
[1.0.0]
Added
- lol: plays a funny video, doesn't work.
- lobby: displays current lobby name.
- cams: displays ship cameras to terminal screen, compatible with helmetcams/bodycams mods. Thanks to RickArg as I used their code for reference.
- quit: quits terminal
- loot: shows loot available on ship, thanks to tinyhoot for their ShipLoot plugin. I used their code for reference however their plugin is not required.
- clear: clears terminal of existing text.
- heal: Command to heal self, thanks to Thorlar for their HealthStation mod. Used their code for reference (not required for this mod).
- Configuration system to enable/disable above commands.