Lethal Company
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Dependency string
debit_card_debit-UniqueItemSounds-0.2.3
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Info

Have you ever noticed many items in this game share the same sounds for actions such as grabbing & dropping? It isn't a huge deal or anything, but I still wanted to take it upon myself to add some diversity in how some of these objects sound, by making them myself with some (admittedly) amateur sound design.

Each of the included sounds were recorded on a Blue Snowball microphone and edited with Audacity, using various objects I found around my house & some bought just for the purposes of this mod. I intend for all future additions to be the same way (without using any sort of stock/free sounds from the internet), so updates will be infrequent.

Items with new sounds

At some point i want to include photos of the irl objects used for each of these items, but im just soooo lazy

Vanilla scrap:

  • Candy
  • Clown horn
  • Coffee mug
  • Cookie pan
  • Egg
  • Egg beater
  • Fancy lamp
  • Garbage lid
  • Golden cup
  • Perfume bottle
  • Pill bottle
  • Red soda
  • Rubber ducky
  • Sticky note
  • Tea kettle
  • Toothpaste
  • Toy cube
  • Weed killer
  • Zed dog

TerrasScrap:

  • Baseball glove
  • Bucket
  • Light bulb
  • Pizza box
  • Spatula
  • Stapler
  • Wallet

SigurdsScrap

  • Bundle of cords

Lategame_Upgrades

  • Each type of enemy sample

Furniture with new sounds

  • Light switch
  • File cabinet
  • Signal translator
  • Table

I've also decided to apply some of these sounds to items from mods that are either variants or similar enough to vanilla scrap. I suppose this makes my audio slightly less "unique" but oh well. This is the case for:

  • Tall lamp from Wesley's Moons / Trite
  • All custom soda cans from LC_Office
  • Variants of some items from MetalItemVariants & LCGoldScrapMod

Feedback is welcome! You can find me in the thread in the modding discord.

Showcase (old; from version 0.1.0)

https://www.youtube.com/watch?v=_qhC35YEeFU

Limitations

With just SoundAPI, I'm currently unable to make this as good as I'd like, due to audio sources being shared across every item that's picked up from the ground. For example if I changed the pickup-from-ground source to my toothpaste sound, you'd hear that on 24 other items including cash registers...

So until there's a way around this, my "Grabbing" sounds will only apply to items when you "unpocket" them (scrolling onto it in your inventory). Everything else works as intended though.


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