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UniqueItemSounds
[WIP] Aims to eventually give each item their own unique grab & drop sounds. Currently has sounds for 17 items and a couple pieces of furniture.
CHANGELOG
G = Grab, D = Drop, P = Pocket
0.1.9
Added:
- Clown horn
(G/D) - Sapsucker egg
(D) - Golden cup
(D) - Light switch - Placement & toggling on/off
- Signal translator - Placement
- File cabinet - Placement
0.1.8
Added:
- 5 "Rustling" sounds for Cookie Pan
- Sticky note
(G)
0.1.7
Perfume bottle works in v80 now
0.1.6
Sounds of cookie mold, egg beater, and tea kettle now play for the variants from MetalItemVariants by mr_hat & from LCGoldScrapMod by SimonTendo
0.1.5
Rubber ducky will now only quack about 20% of the time when grabbing or dropping it.
Added:
- Rubber Ducky
(G) - Cookie mold pan
(G/D) - Perfume bottle
(G/D)- Grabbing will also have a spray sound about 20% of the time.
0.1.4
Added link to the modding discord thread on the readme
Some sounds are now also applied to specific modded items:
- Tall lamp from Wesley's Moons / Trite
- All custom soda cans from LC_Office
0.1.3
Slightly lowered volume of lamp_drop
Added:
- Zed Dog
(G/D) - Tea Kettle
(G/D)
Pill bottle's Drop sound now works if using ButteryFixes
0.1.2
forgot to add the replacer json, so NOW the new sounds from 0.1.1 will work
Also added some conditions to be compatible with ButteryFixes, since that mod changes the audio source of certain items like candy, toothpaste, toy cube, etc.
0.1.1
Added a version number to sound_pack.json
New sounds:
- Candy
(G/D) - Fancy lamp
(D, and light toggling sounds if you use GeneralImprovements) - Egg beater
(G/D) - Rubber Ducky
(D)
0.1.0
Initial release.
Sounds added:
- Coffee mug
(G/D) - Pill bottle
(G/D) - Red soda
(G/D) - Toothpaste
(G/D) - Toy cube
(G/D) - Weed killer
(G/D/P)