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debit_card_debit-UniqueItemSounds-0.1.5 icon

UniqueItemSounds

[WIP] Aims to eventually give each item their own unique grab & drop sounds. Currently has sounds for 14 items.

Date uploaded 2 days ago
Version 0.1.5
Download link debit_card_debit-UniqueItemSounds-0.1.5.zip
Downloads 922
Dependency string debit_card_debit-UniqueItemSounds-0.1.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
loaforc-loaforcsSoundAPI-2.0.8 icon
loaforc-loaforcsSoundAPI

A general use library to replace sounds in Unity games.

Preferred version: 2.0.8

README


Info

These sounds were created and edited by me, using objects from around my house. I intend for all future sounds to be original as well, so updates will be rather slow.

Items with new sounds

  • Candy
  • Coffee mug
  • Cookie mold pan
  • Egg beater
  • Fancy lamp
  • Perfume bottle
  • Pill bottle
  • Red soda
  • Rubber ducky
  • Tea kettle
  • Toothpaste
  • Toy cube
  • Weed killer
  • Zed dog

NOTE: I currently have no plans to create sounds for items from mods, however, I have applied some of these sounds to certain modded scraps that are either similar enough to vanilla scrap or variants of them:

  • Tall lamp from Wesley's Moons / Trite
  • Solved toy cube from altMoons
  • All custom soda cans from LC_Office

Feedback is welcome! You can find me in the thread in the modding discord.

Showcase (version 0.1.0)

https://www.youtube.com/watch?v=_qhC35YEeFU

Limitations

With just SoundAPI, I'm currently unable to make this as good as I'd like, due to audio sources being shared across every item that's picked up from the ground. For example if I changed the pickup-from-ground source to my toothpaste sound, you'd hear that on 24 other items including cash registers...

So it'll be like this for now, only functioning on items currently in your inventory, and when dropping items (unless I can learn how to fix it).


CHANGELOG


G = Grab, D = Drop, P = Pocket


0.1.5

Rubber ducky will now only quack about 20% of the time when grabbing or dropping it.

Added:

  • Rubber Ducky (G)
  • Cookie mold pan (G/D)
  • Perfume bottle (G/D) - Grabbing will also have a spray sound about 20% of the time.

0.1.4

Added link to the modding discord thread on the readme

Some sounds are now also applied to specific modded items:

  • Tall lamp from Wesley's Moons / Trite
  • All custom soda cans from LC_Office

0.1.3

Slightly lowered volume of lamp_drop

Added:

  • Zed Dog (G/D)
  • Tea Kettle (G/D)

Pill bottle's Drop sound now works if using ButteryFixes

0.1.2

forgot to add the replacer json, so NOW the new sounds from 0.1.1 will work

Also added some conditions to be compatible with ButteryFixes, since that mod changes the audio source of certain items like candy, toothpaste, toy cube, etc.

0.1.1

Added a version number to sound_pack.json

New sounds:

  • Candy (G/D)
  • Fancy lamp (D, and light toggling sounds if you use GeneralImprovements)
  • Egg beater (G/D)
  • Rubber Ducky (D)

0.1.0

Initial release.

Sounds added:

  • Coffee mug (G/D)
  • Pill bottle (G/D)
  • Red soda (G/D)
  • Toothpaste (G/D)
  • Toy cube (G/D)
  • Weed killer (G/D/P)