leethal mod
modpack:.Required mods (45)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.2.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Moons with active weather will contain scrap with higher value
Version:1.1.0
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Version:1.1.0
Rework the Performance Report with new info, including cause of death.
Version:1.6.0
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Version:0.9.3
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.1.0
Large game expansion with SDK support and a plenty of features.
Version:1.3.44
Lethal Company Development Kit to easily add new Scraps, Moons and more in future.
Version:1.3.41
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Version:1.1.6
Diversity is a mod that revamps few aspects of the game. Generally the entities itself.
Version:2.0.3
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Version:1.1.1
De-bloated LethalExpansion fork with only the LethalSDK module support
Version:1.3.15
