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Decompiled source of LethalCrew v1.0.0
mod.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using mod.Paches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("mod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7886b904-ba43-4766-b888-0c470b2c6c32")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace mod { [BepInPlugin("FirstMod.mod", "test", "0.1")] public class testmod : BaseUnityPlugin { private const string modGUID = "FirstMod.mod"; private const string modName = "test"; private const string modVersion = "0.1"; private readonly Harmony harmony = new Harmony("FirstMod.mod"); private static testmod Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("FirstMod.mod"); mls.LogInfo((object)"mod awake"); harmony.PatchAll(typeof(testmod)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace mod.Paches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } }