



This mod adds new functionality to the Breaker Box by assigning actions to different combinations of breaker switches.
⚠️ All players, host and clients, need to have the mod installed in order to use it. ⚠️
There are a number of actions—some beneficial, some detrimental—that can be triggered by interacting with the Breaker Box. The Breaker Box has 5 switches and each individual combination of switches will trigger a different action.
Actions are assigned to each combination of switches at random at the beginning of a period (either a new round or a new day) based on configurable weights, and are persistent throughout the period, so you can learn the combinations and their effects as you progress through the game.
There is a new command available in the ship's terminal: breakerbox
This command will retrieve a number of entries from the Facility's handbook, each entry containing an action and the combinations of switches that trigger it.
The command can retrieve anywhere from 1 to 4 entries per period (either per round or per day, depending on the configuration).
Once the command has been used during a period, it can be used again to review the entries at no additional cost.
There are a number of configuration options available for this mod. The actions get assigned to the switch combinations based on a weight system, so you can adjust the likelihood of each action being assigned to a combination of switches.
ℹ️ The host's configuration will be used for the game.
breakerbox command in the terminal.This is only a very early version of the mod and there are many more actions we want to add in the future. Some of the actions we are considering include:
Disarming mines; disabling mine sounds and lights and potentially increasing their radius; a lockdown event in which the entrance to the facility will be locked and players will have to escape through the fire exit; disarming Spike Traps; shortening interval of Spike Traps; integration with other mods (like MeltdownChance and weather-related mods)
If you encounter any bugs (which is very likely), or if you have any suggestions for new actions, features, and improvements, please let us know on the mod's Discord thread.