Decompiled source of LethalBaldi v0.0.4

BepInEx/plugins/DestDeHat.DestBaldiEnemy.dll

Decompiled 6 hours ago
#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DestBaldiEnemy.Configuration;
using DestDeHat.DestBaldiEnemy.NetcodePatcher;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DestDeHat.DestBaldiEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2")]
[assembly: AssemblyProduct("DestBaldiEnemy")]
[assembly: AssemblyTitle("DestDeHat.DestBaldiEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DestBaldiEnemy
{
	internal class DestBaldiEnemyAI : EnemyAI
	{
		private enum State
		{
			Wandering,
			CheckingNoise,
			ChasingPlayer
		}

		private float slapTimer;

		private float anger;

		private float superAnger;

		private float maxAnger = 6f;

		private float slappy;

		private float killing;

		private float chaseStay;

		private float chaseStayer = 5f;

		private float explosionDelay = 1f;

		private bool countExplosion = false;

		private bool wasStunned = false;

		private bool hasScreamed = false;

		private bool hasExploded = false;

		private bool hack = true;

		private Random enemyRandom = null;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			LogIfDebugBuild("BALDI IS COMING");
			slapTimer = 3f;
			anger = 0f;
			superAnger = 0f;
			killing = 0f;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			((EnemyAI)this).SwitchToBehaviourClientRpc(0);
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				return;
			}
			if (anger < maxAnger)
			{
				anger += 0.015f * Time.deltaTime;
			}
			else if (anger > maxAnger)
			{
				anger = 6f;
				LogIfDebugBuild("Baldi MaxSpeed");
			}
			slapTimer -= Time.deltaTime;
			if (slapTimer <= 0f && killing <= 0f && base.stunNormalizedTimer <= 0f)
			{
				float num = 1f / 3f * anger;
				if (superAnger > 0f)
				{
					num += 2f;
				}
				if (num > 2.99f)
				{
					num = 2.99f;
				}
				slapTimer = 3f - num;
				slappy = 10f;
				base.creatureSFX.PlayOneShot(base.enemyType.audioClips[1]);
			}
			if (slappy > 0f && base.stunNormalizedTimer <= 0f)
			{
				slappy -= 1f;
				if (killing <= 0f)
				{
					base.agent.speed = 30f;
				}
			}
			else
			{
				base.agent.speed = 0f;
			}
			if (killing > 0f)
			{
				killing -= 1f * Time.deltaTime;
			}
			else if (killing < 0f)
			{
				killing = 0f;
			}
			if (base.stunNormalizedTimer <= 0f)
			{
				wasStunned = false;
			}
			else if (base.stunNormalizedTimer > 0f)
			{
				if (!wasStunned)
				{
					base.creatureVoice.PlayOneShot(base.enemyType.audioClips[0]);
				}
				wasStunned = true;
			}
			if (countExplosion)
			{
				if (explosionDelay > 0f)
				{
					explosionDelay -= 1f * Time.deltaTime;
				}
				else
				{
					countExplosion = false;
					Landmine.SpawnExplosion(((Component)this).transform.position, true, 12f, 16f, 90, 0f, (GameObject)null, false);
				}
			}
			superAnger -= 1f * Time.deltaTime;
		}

		public override void DoAIInterval()
		{
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				if (FoundClosestPlayerInRange(999f, 5f) || hack)
				{
					LogIfDebugBuild("Baldi Start Target Player");
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					chaseStay = chaseStayer;
				}
				break;
			case 2:
				if (!hack)
				{
					if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 10f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
					{
						if (chaseStay <= 0f)
						{
							LogIfDebugBuild("Baldi Stop Target Player");
							((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
							((EnemyAI)this).SwitchToBehaviourClientRpc(0);
						}
						else
						{
							chaseStay -= Time.deltaTime;
						}
					}
					else
					{
						chaseStay = chaseStayer;
						((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
					}
				}
				else if (hack)
				{
					((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
				}
				break;
			case 1:
				if (FoundClosestPlayerInRange(999f, 5f))
				{
					LogIfDebugBuild("Baldi Start Target Player");
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
					chaseStay = chaseStayer;
				}
				((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false);
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null && killing <= 0f)
			{
				killing = 1f;
				LogIfDebugBuild("BALDI KILL");
				base.creatureSFX.PlayOneShot(base.enemyType.audioClips[2]);
				Vector3 val2 = Vector3.Normalize((((Component)val).transform.position + Vector3.up * 0.75f - ((Component)this).transform.position) * 100f) * 25f;
				val.KillPlayer(val2, true, (CauseOfDeath)0, 0, default(Vector3));
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead)
			{
				anger += 0.25f;
				superAnger = 3f;
				if (!hasScreamed)
				{
					base.creatureSFX.PlayOneShot(base.enemyType.audioClips[3]);
					hasScreamed = true;
				}
				slapTimer = 0f;
				base.enemyHP -= force;
				if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead && !hasExploded)
				{
					hasExploded = true;
					base.creatureSFX.PlayOneShot(base.enemyType.audioClips[4]);
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
					explosionDelay = 1f;
					countExplosion = true;
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(811738541u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 811738541u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_DestBaldiEnemyAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(811738541u, new RpcReceiveHandler(__rpc_handler_811738541));
		}

		private static void __rpc_handler_811738541(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((DestBaldiEnemyAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "DestBaldiEnemyAI";
		}
	}
	[BepInPlugin("DestDeHat.DestBaldiEnemy", "DestBaldiEnemy", "0.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string path = "destbaldimodassets";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("DestBaldiEnemy");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("DestBaldiEnemyTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("DestBaldiEnemyTK");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
			int num = 1;
			Item val4 = ModAssets.LoadAsset<Item>("NotebooItem");
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			Items.RegisterScrap(val4, num, (LevelTypes)1);
			Logger.LogInfo((object)"Plugin DestDeHat.DestBaldiEnemy is loaded!");
			Logger.LogInfo((object)"baldi   is   coming   .");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "DestDeHat.DestBaldiEnemy";

		public const string PLUGIN_NAME = "DestBaldiEnemy";

		public const string PLUGIN_VERSION = "0.0.2";
	}
}
namespace DestBaldiEnemy.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 55, "The spawn chance weight for Baldi, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace DestDeHat.DestBaldiEnemy.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}