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Decompiled source of LethalBaldi v0.0.4
BepInEx/plugins/DestDeHat.DestBaldiEnemy.dll
Decompiled 2 years ago#define DEBUG using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DestBaldiEnemy.Configuration; using DestDeHat.DestBaldiEnemy.NetcodePatcher; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DestDeHat.DestBaldiEnemy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.0.2.0")] [assembly: AssemblyInformationalVersion("0.0.2")] [assembly: AssemblyProduct("DestBaldiEnemy")] [assembly: AssemblyTitle("DestDeHat.DestBaldiEnemy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DestBaldiEnemy { internal class DestBaldiEnemyAI : EnemyAI { private enum State { Wandering, CheckingNoise, ChasingPlayer } private float slapTimer; private float anger; private float superAnger; private float maxAnger = 6f; private float slappy; private float killing; private float chaseStay; private float chaseStayer = 5f; private float explosionDelay = 1f; private bool countExplosion = false; private bool wasStunned = false; private bool hasScreamed = false; private bool hasExploded = false; private bool hack = true; private Random enemyRandom = null; [Conditional("DEBUG")] private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } public override void Start() { //IL_006b: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); LogIfDebugBuild("BALDI IS COMING"); slapTimer = 3f; anger = 0f; superAnger = 0f; killing = 0f; enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } public override void Update() { //IL_02a5: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (base.isEnemyDead) { return; } if (anger < maxAnger) { anger += 0.015f * Time.deltaTime; } else if (anger > maxAnger) { anger = 6f; LogIfDebugBuild("Baldi MaxSpeed"); } slapTimer -= Time.deltaTime; if (slapTimer <= 0f && killing <= 0f && base.stunNormalizedTimer <= 0f) { float num = 1f / 3f * anger; if (superAnger > 0f) { num += 2f; } if (num > 2.99f) { num = 2.99f; } slapTimer = 3f - num; slappy = 10f; base.creatureSFX.PlayOneShot(base.enemyType.audioClips[1]); } if (slappy > 0f && base.stunNormalizedTimer <= 0f) { slappy -= 1f; if (killing <= 0f) { base.agent.speed = 30f; } } else { base.agent.speed = 0f; } if (killing > 0f) { killing -= 1f * Time.deltaTime; } else if (killing < 0f) { killing = 0f; } if (base.stunNormalizedTimer <= 0f) { wasStunned = false; } else if (base.stunNormalizedTimer > 0f) { if (!wasStunned) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[0]); } wasStunned = true; } if (countExplosion) { if (explosionDelay > 0f) { explosionDelay -= 1f * Time.deltaTime; } else { countExplosion = false; Landmine.SpawnExplosion(((Component)this).transform.position, true, 12f, 16f, 90, 0f, (GameObject)null, false); } } superAnger -= 1f * Time.deltaTime; } public override void DoAIInterval() { //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } switch (base.currentBehaviourStateIndex) { case 0: if (FoundClosestPlayerInRange(999f, 5f) || hack) { LogIfDebugBuild("Baldi Start Target Player"); ((EnemyAI)this).StopSearch(base.currentSearch, true); ((EnemyAI)this).SwitchToBehaviourClientRpc(2); chaseStay = chaseStayer; } break; case 2: if (!hack) { if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 10f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null))) { if (chaseStay <= 0f) { LogIfDebugBuild("Baldi Stop Target Player"); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); } else { chaseStay -= Time.deltaTime; } } else { chaseStay = chaseStayer; ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false); } } else if (hack) { ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false); } break; case 1: if (FoundClosestPlayerInRange(999f, 5f)) { LogIfDebugBuild("Baldi Start Target Player"); ((EnemyAI)this).StopSearch(base.currentSearch, true); ((EnemyAI)this).SwitchToBehaviourClientRpc(2); chaseStay = chaseStayer; } ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false); break; default: LogIfDebugBuild("This Behavior State doesn't exist!"); break; } } private bool FoundClosestPlayerInRange(float range, float senseRange) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f); if ((Object)(object)base.targetPlayer == (Object)null) { ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f); range = senseRange; } return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range; } private bool TargetClosestPlayerInAnyCase() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) base.mostOptimalDistance = 2000f; base.targetPlayer = null; for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++) { base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (base.tempDist < base.mostOptimalDistance) { base.mostOptimalDistance = base.tempDist; base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i]; } } if ((Object)(object)base.targetPlayer == (Object)null) { return false; } return true; } public override void OnCollideWithPlayer(Collider other) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null && killing <= 0f) { killing = 1f; LogIfDebugBuild("BALDI KILL"); base.creatureSFX.PlayOneShot(base.enemyType.audioClips[2]); Vector3 val2 = Vector3.Normalize((((Component)val).transform.position + Vector3.up * 0.75f - ((Component)this).transform.position) * 100f) * 25f; val.KillPlayer(val2, true, (CauseOfDeath)0, 0, default(Vector3)); } } public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); if (!base.isEnemyDead) { anger += 0.25f; superAnger = 3f; if (!hasScreamed) { base.creatureSFX.PlayOneShot(base.enemyType.audioClips[3]); hasScreamed = true; } slapTimer = 0f; base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead && !hasExploded) { hasExploded = true; base.creatureSFX.PlayOneShot(base.enemyType.audioClips[4]); ((MonoBehaviour)this).StopCoroutine(base.searchCoroutine); ((EnemyAI)this).KillEnemyOnOwnerClient(false); explosionDelay = 1f; countExplosion = true; } } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(811738541u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 811738541u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { LogIfDebugBuild("Animation: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_DestBaldiEnemyAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(811738541u, new RpcReceiveHandler(__rpc_handler_811738541)); } private static void __rpc_handler_811738541(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((DestBaldiEnemyAI)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "DestBaldiEnemyAI"; } } [BepInPlugin("DestDeHat.DestBaldiEnemy", "DestBaldiEnemy", "0.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static AssetBundle? ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config); InitializeNetworkBehaviours(); string path = "destbaldimodassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("DestBaldiEnemy"); TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("DestBaldiEnemyTN"); TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("DestBaldiEnemyTK"); NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3); int num = 1; Item val4 = ModAssets.LoadAsset<Item>("NotebooItem"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Items.RegisterScrap(val4, num, (LevelTypes)1); Logger.LogInfo((object)"Plugin DestDeHat.DestBaldiEnemy is loaded!"); Logger.LogInfo((object)"baldi is coming ."); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "DestDeHat.DestBaldiEnemy"; public const string PLUGIN_NAME = "DestBaldiEnemy"; public const string PLUGIN_VERSION = "0.0.2"; } } namespace DestBaldiEnemy.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(ConfigFile cfg) { SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 55, "The spawn chance weight for Baldi, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(cfg); } private void ClearUnusedEntries(ConfigFile cfg) { PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null); dictionary.Clear(); cfg.Save(); } } } namespace DestDeHat.DestBaldiEnemy.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }