Lethal Company
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Required mods (67)

This package requires the following packages to work.
Multipurpose modding API for Lethal Company
Version:3.4.5
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.1
Crouch Jump, Health/Sprint in the HUD, better sprint movement.
Version:1.0.4
Tired of running out of inhalent? Look no further!
Version:0.9.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.5.1
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Disables the ability for teammates to damage each-other while keeping all reliant mechanics working.
Version:1.0.0
Towards a future with fewer lobby incompatibility errors.
Version:1.1.0
Anti-hoarding technology that only removes required credits for the quota instead of setting progress to 0
Version:2.3.0
Adds new features and mechanics to the insanity mechanic of Lethal Company.
Version:1.1.2
Changes the max amount of items that the game saves from 45 to 999. Requires BepInEx.
Version:1.0.2
Configurable climbing speed, extension ladder time, and climbing with two-handed items
Version:1.4.2
Give the dead the ability to communicate through a Ouija Board.
Version:1.5.3
Rework the Performance Report with new info, including cause of death.
Version:1.6.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.15.1
A terminal command for a detailed scan of the scrap still remaining outside the ship.
Version:1.2.2
This mod simply lets you look down all the way. Well, almost all the way.
Version:1.0.1
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