Rebalanced Moons BETA
This mod uses LethalLevelLoader to update some of the vanilla moons to hopefully create a more streamlined progression experience and rebalance some moons that we considered unfit normally. Offense, March, and Dine have been reworked, with minor adjustments to other moons such as Assurance and Titan. This is currently very early in development and many things are subject to change.
This mod relies on WeatherRegistry to apply the correct weathers to the replacement moons, but it is currently NOT compatible with WeatherTweaks until I can figure out what's going on there.
List of changes
- Offense now has an alternate, but long route that you can take to get to fire exit. There's a new silo on the map that marks where you need to go.
- Offense and assurance have swapped loot pools (with manual tweaks), and offense on average should be around ~900 value with assurance averaging at around ~500.
- Offense's coilhead spawn chance was slightly reduced.
- Offense's power level was decreased to 10.
- Slightly lowered spawn rate of halves on Offense.
- March's left fire exit was moved to the right of the ship to create a more evenly distanced triangle of fire exits around the moon. It's also a slightly shorter walk.
- March now has a water tower hinting at the back fire exit's location.
- March is now always visibly rainy (Taken from Chameleon!)
- March can now spawn other vanilla interiors by default.
- March's facility size was decreased to 1.75.
- Titan can now spawn gold bars.
- Titan's facility size was decreased to 2.
- Dine now has two fire exits, one requiring an extension ladder or a jetpack
- Dine now has guide light poles that go towards main, and the fence in the middle of the map was moved back so the moon is more cruiser friendly.
- Dine's loot is now slightly better than rend.
- Butler chances significantly reduced on Dine.
- Masked now spawn on Dine and have a small chance to spawn on Offense.
Credits
Co-creator: hivye