using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using FocusedWalkieTalkieVoices.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FocusedWalkieTalkieVoices")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6f3942fbb4f4fac0d69c3c6ddd531ed3c9267a62")]
[assembly: AssemblyProduct("FocusedWalkieTalkieVoices")]
[assembly: AssemblyTitle("FocusedWalkieTalkieVoices")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace FocusedWalkieTalkieVoices
{
[BepInPlugin("dummy.FocusedWalkieTalkieVoices", "dummy.FocusedWalkieTalkieVoices", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("dummy.FocusedWalkieTalkieVoices");
public static Plugin instance;
public ConfigEntry<float> focusedWalkieTalkieVolumeMultiplier;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
InitializeConfigValues();
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(StartOfRoundPatch));
((BaseUnityPlugin)this).Logger.LogInfo((object)"FocusedWalkieTalkieVoices loaded");
}
private void InitializeConfigValues()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
//IL_005b: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Expected O, but got Unknown
LethalConfigManager.SetModDescription("FocusedWalkieTalkieVoices");
focusedWalkieTalkieVolumeMultiplier = ((BaseUnityPlugin)instance).Config.Bind<float>("FocusedWalkieTalkieVoices", "Volume Multiplier", 0.2f, "How loud other players are compared to players talking through your walkie-talkie. From 0.0 to 1.0.");
FloatSliderOptions val = new FloatSliderOptions
{
RequiresRestart = false
};
((BaseRangeOptions<float>)val).Min = 0f;
((BaseRangeOptions<float>)val).Max = 1f;
FloatSliderOptions val2 = val;
FloatSliderConfigItem val3 = new FloatSliderConfigItem(focusedWalkieTalkieVolumeMultiplier, val2);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val3);
focusedWalkieTalkieVolumeMultiplier.SettingChanged += delegate
{
StartOfRound.Instance.UpdatePlayerVoiceEffects();
};
}
public static void Log(string message)
{
((BaseUnityPlugin)instance).Logger.LogInfo((object)(message ?? ""));
}
public static void LogError(string message)
{
((BaseUnityPlugin)instance).Logger.LogError((object)message);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "dummy.FocusedWalkieTalkieVoices";
public const string PLUGIN_NAME = "FocusedWalkieTalkieVoices";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace FocusedWalkieTalkieVoices.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPostfix]
[HarmonyPatch("UpdatePlayerVoiceEffects")]
private static void ChangeVolumeWhileWalkieTalkie(PlayerControllerB[] ___allPlayerScripts)
{
if ((Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)
{
return;
}
PlayerControllerB val = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !((Object)(object)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != (Object)null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript);
foreach (PlayerControllerB val2 in ___allPlayerScripts)
{
if ((!val2.isPlayerControlled && !val2.isPlayerDead) || (Object)(object)val2 == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
continue;
}
bool flag = val2.speakingToWalkieTalkie && val.holdingWalkieTalkie && (Object)(object)val2 != (Object)(object)val;
if (GameNetworkManager.Instance.localPlayerController.isPlayerDead || !flag)
{
continue;
}
val2.voicePlayerState.Volume = 1f;
foreach (PlayerControllerB val3 in ___allPlayerScripts)
{
if ((val3.isPlayerControlled || val3.isPlayerDead) && !((Object)(object)val3 == (Object)(object)GameNetworkManager.Instance.localPlayerController) && !val3.speakingToWalkieTalkie)
{
val3.voicePlayerState.Volume = Plugin.instance.focusedWalkieTalkieVolumeMultiplier.Value;
}
}
}
}
}
}