Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of FocusedWalkieTalkieVoices v0.0.1
FocusedWalkieTalkieVoices.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using FocusedWalkieTalkieVoices.Patches; using GameNetcodeStuff; using HarmonyLib; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FocusedWalkieTalkieVoices")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6f3942fbb4f4fac0d69c3c6ddd531ed3c9267a62")] [assembly: AssemblyProduct("FocusedWalkieTalkieVoices")] [assembly: AssemblyTitle("FocusedWalkieTalkieVoices")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace FocusedWalkieTalkieVoices { [BepInPlugin("dummy.FocusedWalkieTalkieVoices", "dummy.FocusedWalkieTalkieVoices", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("dummy.FocusedWalkieTalkieVoices"); public static Plugin instance; public ConfigEntry<float> focusedWalkieTalkieVolumeMultiplier; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } InitializeConfigValues(); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(StartOfRoundPatch)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"FocusedWalkieTalkieVoices loaded"); } private void InitializeConfigValues() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_005b: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown LethalConfigManager.SetModDescription("FocusedWalkieTalkieVoices"); focusedWalkieTalkieVolumeMultiplier = ((BaseUnityPlugin)instance).Config.Bind<float>("FocusedWalkieTalkieVoices", "Volume Multiplier", 0.2f, "How loud other players are compared to players talking through your walkie-talkie. From 0.0 to 1.0."); FloatSliderOptions val = new FloatSliderOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val).Min = 0f; ((BaseRangeOptions<float>)val).Max = 1f; FloatSliderOptions val2 = val; FloatSliderConfigItem val3 = new FloatSliderConfigItem(focusedWalkieTalkieVolumeMultiplier, val2); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val3); focusedWalkieTalkieVolumeMultiplier.SettingChanged += delegate { StartOfRound.Instance.UpdatePlayerVoiceEffects(); }; } public static void Log(string message) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)(message ?? "")); } public static void LogError(string message) { ((BaseUnityPlugin)instance).Logger.LogError((object)message); } } public static class PluginInfo { public const string PLUGIN_GUID = "dummy.FocusedWalkieTalkieVoices"; public const string PLUGIN_NAME = "FocusedWalkieTalkieVoices"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace FocusedWalkieTalkieVoices.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPostfix] [HarmonyPatch("UpdatePlayerVoiceEffects")] private static void ChangeVolumeWhileWalkieTalkie(PlayerControllerB[] ___allPlayerScripts) { if ((Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) { return; } PlayerControllerB val = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !((Object)(object)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != (Object)null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript); foreach (PlayerControllerB val2 in ___allPlayerScripts) { if ((!val2.isPlayerControlled && !val2.isPlayerDead) || (Object)(object)val2 == (Object)(object)GameNetworkManager.Instance.localPlayerController) { continue; } bool flag = val2.speakingToWalkieTalkie && val.holdingWalkieTalkie && (Object)(object)val2 != (Object)(object)val; if (GameNetworkManager.Instance.localPlayerController.isPlayerDead || !flag) { continue; } val2.voicePlayerState.Volume = 1f; foreach (PlayerControllerB val3 in ___allPlayerScripts) { if ((val3.isPlayerControlled || val3.isPlayerDead) && !((Object)(object)val3 == (Object)(object)GameNetworkManager.Instance.localPlayerController) && !val3.speakingToWalkieTalkie) { val3.voicePlayerState.Volume = Plugin.instance.focusedWalkieTalkieVolumeMultiplier.Value; } } } } } }