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Decompiled source of LetTheDeadRest v1.0.2
LetTheDeadRest.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using LetTheDeadRest.Patches; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LetTheDeadRest")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+9af27cd54458c783bac3fcf5c296376ec869b0a2")] [assembly: AssemblyProduct("LetTheDeadRest")] [assembly: AssemblyTitle("LetTheDeadRest")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LetTheDeadRest { [BepInPlugin("dummy.LetTheDeadRest", "dummy.LetTheDeadRest", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("dummy.LetTheDeadRest"); public static Plugin instance; public ConfigEntry<float> volumeMultiplier; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } InitializeConfigValues(); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(StartOfRoundPatch)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LetTheDeadRest loaded"); } private void InitializeConfigValues() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_005b: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown LethalConfigManager.SetModDescription("LetTheDeadRest"); volumeMultiplier = ((BaseUnityPlugin)instance).Config.Bind<float>("LetTheDeadRest", "Volume Multiplier", 0.2f, "How loud alive players are compared to your fellow dead players. From 0.0 to 1.0."); FloatSliderOptions val = new FloatSliderOptions { RequiresRestart = false }; ((BaseRangeOptions<float>)val).Min = 0f; ((BaseRangeOptions<float>)val).Max = 1f; FloatSliderOptions val2 = val; FloatSliderConfigItem val3 = new FloatSliderConfigItem(volumeMultiplier, val2); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val3); volumeMultiplier.SettingChanged += delegate { StartOfRound.Instance.UpdatePlayerVoiceEffects(); }; } public static void Log(string message) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)(message ?? "")); } public static void LogError(string message) { ((BaseUnityPlugin)instance).Logger.LogError((object)message); } } public static class PluginInfo { public const string PLUGIN_GUID = "dummy.LetTheDeadRest"; public const string PLUGIN_NAME = "LetTheDeadRest"; public const string PLUGIN_VERSION = "1.0.2"; } } namespace LetTheDeadRest.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPostfix] [HarmonyPatch("UpdatePlayerVoiceEffects")] private static void ChangeVolumeWhileDead(PlayerControllerB[] ___allPlayerScripts) { if ((Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) { return; } foreach (PlayerControllerB val in ___allPlayerScripts) { if ((val.isPlayerControlled || val.isPlayerDead) && !((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController) && GameNetworkManager.Instance.localPlayerController.isPlayerDead) { if (val.isPlayerDead) { val.voicePlayerState.Volume = 1f; } else { val.voicePlayerState.Volume = Plugin.instance.volumeMultiplier.Value; } } } } } }