Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CHANGELOG
v1.0.0
- inital release, pretty functional and ive been playing with it for months, finally uploading it for convenience
changes from the original soundpack by PixelHQ in v1.0.0
- completely redid file structure to find files easier, similar structure to base game- added TerminalTypoError with sound "NO_NOO"
- added signal translator character text sounds with sound "bleep_high"
- added TerminalLoadImage with sound "PM_MPRINTER_MKH8060_10 Printer Printing Individual Cycle Servo Motor Toner" (trimmed down)
- added Carpet footsteps with sound "SGNLS_PLR_Footsteps_Land_Carpet"
- added Concrete footsteps with sound "SGNLS_PLR_Footsteps_Land_Concrete"
- added Metal footsteps with sound "SGNLS_PLR_Footsteps_Land_Metal"
- added SignalTranslatorBegin with sound "tcp_d1_12_three_note_odditiy_irdial"
- added PaperTurn1 and PaperTurn2 with sound "136778__davidbain__page-turn2"
- added Aluminum footsteps using the Metal footstep a bit quieter and pitched down
- added DeadlineAlarm with the song "Cigarette Wife" (fades in and fades out, not the whole song)
- added ship lightswitch sounds with sound "Switch1"
- added HangarDoorOpen1 with sound "SGNLS_OBJ_Doors_Excavation_Open_Metal_A_01"
- added HangarDoorOpening with sound "SGNLS_OBJ_DET_Elevator_Door_Long_Open"
- added HangarDoorShut with sound "SGNLS_OBJ_Doors_Excavation_Close_Metal_A_01"
- added StartGameLever with sound "SGNLS_OBJ_MED_Incinerator_Lever_Down"
- added PullLever2 with sound "SGNLS_OBJ_MED_Incinerator_Lever_Up"
- added AlertHUD with sound "3-31_Spruchnummer_1_Stinger"
- added ClimbLadderLoosenGrip sounds with sound "SGNLS_PLR_LadderClimb_Down_NX02"
- added ClimbLadderStep sounds with sound "SGNLS_PLR_LadderClimb_Up_NX02"
- applied pitch/speed variance to anything with multiple sounds
- replaced Scan with "SGNLS_OBJ_MED_ElementalDoor_InsertKeycard_Confirm"
- replaced DieFromFallDamageSFX1 with "SGNLS_PLR_Footsteps_Land_Flesh"
- replaced Key2 Key5 Key8 (all the same sound) with the Key4 sound from the original pack
- fully extended company music to the full "Die Toteninsel" song, might trim it down for file size in the future though..
- lowered volume of LargeFanRoom from the original pack
- removed vanilla "fired" speech