Lethal Company
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Latest version
0.1.0
Last Updated
First Uploaded
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46
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0
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110KB
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Deprecated

Lethal Company V4 PLUS

!CAUTION!

This mod is intended for the Lethal Company Alpha, available on Zeekers' Patreon. It will not work on the regular game.

This early version of the game has considerably different gameplay and features than that of the final game, but it's also at a point of development were the game was transitioning into the final concept. However, neither the final nor the early systems are fully working.

This mod restores the cut gameplay loop, mentioned in the V4 service manual and documented through Zeekers' Patreon, where the players must descend into a facility with infinite floors, patch anomalies found within them to prevent instability from raising too high, and retrieving the apparatus to power the elevator and continue the descent.

Showcase: https://www.youtube.com/watch?v=lkLHH-WcmDY

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CONTROLS

  • LMB to interact with the enviorment.
  • E to pick up objects.
  • RMB to use the held item.
  • G to drop items.
  • R to recharge batteries, if applicable
  • H for speedhacks

FEATURES

  • Option to enable unused ship door
  • Option to change the elevator's charging speed
  • Option to replace the Flowerman with the red pill
  • Option to move apparatus in IntroScene to its correct position
  • Temp fix infinite loading by disabling battery spawns
  • Re-adds anomalies, using the three unused prefabs. Option to use the red placeholder one only
  • Enemies spawn once instability is too high

ISSUES

  • Item battery is not synced
  • Batteries do not currently spawn as mentioned earlier
  • When the host dies, their camera gets sent back to the ship
  • Placing the apparatus renders you unable to sprint until you pick up an apparatus and drop it
  • Cannot return to surface or to orbit
  • Players cannot respawn

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