Decompiled source of FoxQuirks v1.0.0

BepInEx/plugins/FoxQuirks.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FoxQuirks.Config;
using FoxQuirks.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FoxQuirks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-dev+064973ebd6dd63f8458a944fc0d06869d3f17889")]
[assembly: AssemblyProduct("FoxQuirks")]
[assembly: AssemblyTitle("FoxQuirks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FoxQuirks
{
	[BepInPlugin("FoxQuirks", "FoxQuirks", "1.0.0")]
	public class FoxQuirks : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private readonly Harmony _harmony = new Harmony("FoxQuirks");

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			FoxQuirksConfig.Initialize(((BaseUnityPlugin)this).Config);
			_harmony.PatchAll(typeof(ShipSanctuaryPatches));
			Log.LogInfo((object)"FoxQuirks has been initialized and patched.");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "FoxQuirks";

		public const string PLUGIN_NAME = "FoxQuirks";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace FoxQuirks.Patches
{
	[HarmonyPatch]
	internal class ShipSanctuaryPatches
	{
		[HarmonyPatch(typeof(EnemyAI), "PlayerIsTargetable")]
		[HarmonyPostfix]
		private static void PlayerIsTargetable_Patch(EnemyAI __instance, PlayerControllerB playerScript, ref bool __result)
		{
			if (FoxQuirksConfig.ShipSanctuaryEnabled.Value && __instance is BushWolfEnemy && __result && playerScript.isInHangarShipRoom)
			{
				__result = false;
			}
		}

		[HarmonyPatch(typeof(EnemyAI), "GetClosestPlayer")]
		[HarmonyPostfix]
		private static void GetClosestPlayer_Patch(EnemyAI __instance, ref PlayerControllerB __result)
		{
			if (FoxQuirksConfig.ShipSanctuaryEnabled.Value && __instance is BushWolfEnemy && (Object)(object)__result != (Object)null && __result.isInHangarShipRoom)
			{
				__result = null;
			}
		}

		[HarmonyPatch(typeof(BushWolfEnemy), "DoAIInterval")]
		[HarmonyPrefix]
		private static void BushWolfDoAIInterval_Patch(BushWolfEnemy __instance)
		{
			if (FoxQuirksConfig.ShipSanctuaryEnabled.Value && (Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && ((EnemyAI)__instance).targetPlayer.isInHangarShipRoom && ((EnemyAI)__instance).currentBehaviourStateIndex == 1)
			{
				((EnemyAI)__instance).SwitchToBehaviourState(0);
			}
		}
	}
}
namespace FoxQuirks.Config
{
	internal static class FoxQuirksConfig
	{
		public static ConfigEntry<bool> ShipSanctuaryEnabled { get; private set; }

		public static void Initialize(ConfigFile config)
		{
			ShipSanctuaryEnabled = config.Bind<bool>("Ship Sanctuary", "Enabled", true, "Prevents foxes from targeting or attacking players inside the ship.");
		}
	}
}