Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of FoxQuirks v1.0.0
BepInEx/plugins/FoxQuirks.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using FoxQuirks.Config; using FoxQuirks.Patches; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FoxQuirks")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.0.0.0")] [assembly: AssemblyInformationalVersion("0.0.0-dev+064973ebd6dd63f8458a944fc0d06869d3f17889")] [assembly: AssemblyProduct("FoxQuirks")] [assembly: AssemblyTitle("FoxQuirks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FoxQuirks { [BepInPlugin("FoxQuirks", "FoxQuirks", "1.0.0")] public class FoxQuirks : BaseUnityPlugin { internal static ManualLogSource Log; private readonly Harmony _harmony = new Harmony("FoxQuirks"); private void Awake() { Log = ((BaseUnityPlugin)this).Logger; FoxQuirksConfig.Initialize(((BaseUnityPlugin)this).Config); _harmony.PatchAll(typeof(ShipSanctuaryPatches)); Log.LogInfo((object)"FoxQuirks has been initialized and patched."); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "FoxQuirks"; public const string PLUGIN_NAME = "FoxQuirks"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace FoxQuirks.Patches { [HarmonyPatch] internal class ShipSanctuaryPatches { [HarmonyPatch(typeof(EnemyAI), "PlayerIsTargetable")] [HarmonyPostfix] private static void PlayerIsTargetable_Patch(EnemyAI __instance, PlayerControllerB playerScript, ref bool __result) { if (FoxQuirksConfig.ShipSanctuaryEnabled.Value && __instance is BushWolfEnemy && __result && playerScript.isInHangarShipRoom) { __result = false; } } [HarmonyPatch(typeof(EnemyAI), "GetClosestPlayer")] [HarmonyPostfix] private static void GetClosestPlayer_Patch(EnemyAI __instance, ref PlayerControllerB __result) { if (FoxQuirksConfig.ShipSanctuaryEnabled.Value && __instance is BushWolfEnemy && (Object)(object)__result != (Object)null && __result.isInHangarShipRoom) { __result = null; } } [HarmonyPatch(typeof(BushWolfEnemy), "DoAIInterval")] [HarmonyPrefix] private static void BushWolfDoAIInterval_Patch(BushWolfEnemy __instance) { if (FoxQuirksConfig.ShipSanctuaryEnabled.Value && (Object)(object)((EnemyAI)__instance).targetPlayer != (Object)null && ((EnemyAI)__instance).targetPlayer.isInHangarShipRoom && ((EnemyAI)__instance).currentBehaviourStateIndex == 1) { ((EnemyAI)__instance).SwitchToBehaviourState(0); } } } } namespace FoxQuirks.Config { internal static class FoxQuirksConfig { public static ConfigEntry<bool> ShipSanctuaryEnabled { get; private set; } public static void Initialize(ConfigFile config) { ShipSanctuaryEnabled = config.Bind<bool>("Ship Sanctuary", "Enabled", true, "Prevents foxes from targeting or attacking players inside the ship."); } } }