using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MineshaftBegone.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ESN.MineshaftBegone")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f8537520a7cf82d180c5c2d38a4c6144d72f0e08")]
[assembly: AssemblyProduct("MineshaftBegone")]
[assembly: AssemblyTitle("ESN.MineshaftBegone")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MineshaftBegone
{
public class MyLog
{
public static void LogInfo(string message)
{
Plugin.Logger.LogInfo((object)message);
}
public static void LogWarning(string message)
{
Plugin.Logger.LogWarning((object)message);
}
public static void LogError(string message)
{
Plugin.Logger.LogError((object)message);
}
public static void LogDebug(string message)
{
}
}
[BepInPlugin("ESN.MineshaftBegone", "MineshaftBegone", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"ESN.MineshaftBegone v1.0.0 has loaded!");
}
internal void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("ESN.MineshaftBegone");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll(typeof(DungeonPatch));
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ESN.MineshaftBegone";
public const string PLUGIN_NAME = "MineshaftBegone";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace MineshaftBegone.Patches
{
[HarmonyPatch(typeof(RoundManager))]
public class DungeonPatch
{
public enum States
{
LevelDisabled,
LevelEnabled
}
[HarmonyPatch("GenerateNewFloor")]
[HarmonyPrefix]
private static void GenerateNewFloorPrefixPatch(RoundManager __instance)
{
int num = __instance.currentLevel.dungeonFlowTypes.Length;
MyLog.LogDebug($"__instance.currentLevel.dungeonFlowTypes.Length = {num}");
int num2 = __instance.dungeonFlowTypes.Length;
MyLog.LogDebug($"__instance.dungeonFlowTypes.Length = {num2}");
Dictionary<int, States> dictionary = new Dictionary<int, States>
{
{
0,
States.LevelEnabled
},
{
1,
States.LevelEnabled
},
{
4,
States.LevelDisabled
},
{
5,
States.LevelEnabled
},
{
6,
States.LevelEnabled
},
{
7,
States.LevelEnabled
},
{
8,
States.LevelEnabled
},
{
9,
States.LevelEnabled
},
{
10,
States.LevelEnabled
},
{
11,
States.LevelEnabled
}
};
Dictionary<int, string> dictionary2 = new Dictionary<int, string>
{
{ 0, "Factory" },
{ 1, "Mansion" },
{ 4, "Mineshaft" }
};
for (int i = 0; i < num; i++)
{
IntWithRarity val = __instance.currentLevel.dungeonFlowTypes[i];
IndoorMapType val2 = __instance.dungeonFlowTypes[val.id];
MyLog.LogInfo(string.Format("Processing interior #{0} - ID {1} - {2} - {3} - Rarity {4}", i, val.id, ((Object)val2.dungeonFlow).name, dictionary2.ContainsKey(val.id) ? dictionary2[val.id] : "NA", val.rarity));
if (!dictionary.ContainsKey(val.id))
{
MyLog.LogWarning($"Level ID {val.id} unknown");
}
else if (dictionary[val.id] == States.LevelDisabled)
{
val.rarity = 0;
MyLog.LogInfo("Disabling interior '" + (dictionary2.ContainsKey(val.id) ? dictionary2[val.id] : ((Object)val2.dungeonFlow).name) + "'");
}
}
}
[HarmonyPatch("GenerateNewFloor")]
[HarmonyPostfix]
private static void GenerateNewFloorPostfixPatch(RoundManager __instance)
{
MyLog.LogInfo("###################### Loaded new floor ######################");
MyLog.LogInfo($"Loaded level ID {__instance.currentDungeonType} - {((Object)__instance.dungeonFlowTypes[__instance.currentDungeonType].dungeonFlow).name}");
MyLog.LogInfo("##############################################################");
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}