Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MineshaftBegone v1.0.0
plugins/ESN.MineshaftBegone/ESN.MineshaftBegone.dll
Decompiled 10 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using MineshaftBegone.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ESN.MineshaftBegone")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f8537520a7cf82d180c5c2d38a4c6144d72f0e08")] [assembly: AssemblyProduct("MineshaftBegone")] [assembly: AssemblyTitle("ESN.MineshaftBegone")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MineshaftBegone { public class MyLog { public static void LogInfo(string message) { Plugin.Logger.LogInfo((object)message); } public static void LogWarning(string message) { Plugin.Logger.LogWarning((object)message); } public static void LogError(string message) { Plugin.Logger.LogError((object)message); } public static void LogDebug(string message) { } } [BepInPlugin("ESN.MineshaftBegone", "MineshaftBegone", "1.0.0")] public class Plugin : BaseUnityPlugin { public static Plugin Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"ESN.MineshaftBegone v1.0.0 has loaded!"); } internal void Patch() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("ESN.MineshaftBegone"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(typeof(DungeonPatch)); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ESN.MineshaftBegone"; public const string PLUGIN_NAME = "MineshaftBegone"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace MineshaftBegone.Patches { [HarmonyPatch(typeof(RoundManager))] public class DungeonPatch { public enum States { LevelDisabled, LevelEnabled } [HarmonyPatch("GenerateNewFloor")] [HarmonyPrefix] private static void GenerateNewFloorPrefixPatch(RoundManager __instance) { int num = __instance.currentLevel.dungeonFlowTypes.Length; MyLog.LogDebug($"__instance.currentLevel.dungeonFlowTypes.Length = {num}"); int num2 = __instance.dungeonFlowTypes.Length; MyLog.LogDebug($"__instance.dungeonFlowTypes.Length = {num2}"); Dictionary<int, States> dictionary = new Dictionary<int, States> { { 0, States.LevelEnabled }, { 1, States.LevelEnabled }, { 4, States.LevelDisabled }, { 5, States.LevelEnabled }, { 6, States.LevelEnabled }, { 7, States.LevelEnabled }, { 8, States.LevelEnabled }, { 9, States.LevelEnabled }, { 10, States.LevelEnabled }, { 11, States.LevelEnabled } }; Dictionary<int, string> dictionary2 = new Dictionary<int, string> { { 0, "Factory" }, { 1, "Mansion" }, { 4, "Mineshaft" } }; for (int i = 0; i < num; i++) { IntWithRarity val = __instance.currentLevel.dungeonFlowTypes[i]; IndoorMapType val2 = __instance.dungeonFlowTypes[val.id]; MyLog.LogInfo(string.Format("Processing interior #{0} - ID {1} - {2} - {3} - Rarity {4}", i, val.id, ((Object)val2.dungeonFlow).name, dictionary2.ContainsKey(val.id) ? dictionary2[val.id] : "NA", val.rarity)); if (!dictionary.ContainsKey(val.id)) { MyLog.LogWarning($"Level ID {val.id} unknown"); } else if (dictionary[val.id] == States.LevelDisabled) { val.rarity = 0; MyLog.LogInfo("Disabling interior '" + (dictionary2.ContainsKey(val.id) ? dictionary2[val.id] : ((Object)val2.dungeonFlow).name) + "'"); } } } [HarmonyPatch("GenerateNewFloor")] [HarmonyPostfix] private static void GenerateNewFloorPostfixPatch(RoundManager __instance) { MyLog.LogInfo("###################### Loaded new floor ######################"); MyLog.LogInfo($"Loaded level ID {__instance.currentDungeonType} - {((Object)__instance.dungeonFlowTypes[__instance.currentDungeonType].dungeonFlow).name}"); MyLog.LogInfo("##############################################################"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }