Ambigous Fork
All Credits go to Venterok! This is the original mod HullBreaker Company and HullBreaker Company on GitHub. Check it out!
I forked this mod for personal use / tweaking to personal preference. Basically I just changed some strings and made a few small modificiations to the mod's logic. The release on thunderstore is only to make it easier to share my profile code with friends. I might or might not keep this up to date merging changes from upstream repo.
This fork changes
Ambigous event messages
- All event long and short messages in game chat are more ambigous i.e. less obvious
- Basically I tried to fit the whole "Notes about this moon"-thing without giving away the exact event. For example all events that increase monster spawn rates have the same message. Telling you something about a large number of likely hostile life forms. So even if you know all the events you don't know whether it's spiders, lizards, slimes or bees you have to expect.
- See this list for all messages shared by multiple events
HIGH POPULATION / Large number of life forms detected, likely hostile
- ArachnophobiaEvent (bunker spider), BeeEvent, LizardsEvent, SlimeEvent
PARANORMAL / Detected signs of paranormal acitivy
- DevochkaPizdecEvent (ghostgirl), FlowerManEvent (Bracken), NutcrackerEvent, SpringManEvent (coilhead)
FORTIFIED / High security compound
- LandMineEvent, OpenTheNoorEvent (all big doors closed), TurretEvent
HullBreakerLevelSettings
- only change enemy count and spawn rate
- no more changes to scrap amount and value or quota
TurretEvent
- Re-enabled and fixed (hopefully)
OnAPowderKegEvent
- in addition to randomly letting mines explode it also spawns more mines (66% of your LandmineScale setting in config)
EnemyBountyEvent
- The amount of credits rewarded for each kill is now random. Ranging from 50-80 - similar to an above average scrap item
- The amount rewarded will show in game chat
HullBreakEvent
- The event where you receive bonus credits now gives a random amount of credits (50-200)
- The amount will show in game chat
NothingEvent
- When the mod randomly selects NothingEvent (no event) the event message is omitted from chat. With low
EventCount such as 1 this makes it so events seem to be more random especially when combined with the option that increments the number of events every day. With high EventCount it simply prevents flooding the chat with empty lines from NothingEvent to a point where things become unreadable. This depends on your configuration (event count and event weights) of course
- When all events on a given day are NothingEvent the entire NOTES ABOUT MOON section is omitted from game chat