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Decompiled source of NoBugs v1.0.0
BepInEx/plugins/BugsBGone.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LC_API.BundleAPI; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Video; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Exterminators")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Our first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BugsBGone")] [assembly: AssemblyTitle("BugsBGone")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Scarybugs { [BepInPlugin("com.xeranok.BugsBGone", "BugsBGone", "1.0.0")] public class Plugin : BaseUnityPlugin { public Harmony harmonymain; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmonymain = new Harmony("com.xeranok.BugsBGone"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"consider the bugs gone."); } } public static class PluginInfo { public const string PLUGIN_GUID = "BugsBGone"; public const string PLUGIN_NAME = "BugsBGone"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Scarybugs.Patches { [HarmonyPatch] internal class Bees { [HarmonyPatch(typeof(RedLocustBees), "Start")] [HarmonyPostfix] public static void Buzz(RedLocustBees __instance) { __instance.beesAngry.clip = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/beesAngry.wav"); __instance.beesDefensive.clip = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/beesDefensive.wav"); __instance.beesIdle.clip = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/beesIdle.wav"); __instance.beeZapAudio.clip = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/beeZapAudio.wav"); } } [HarmonyPatch] internal class Centipede { [HarmonyPatch(typeof(CentipedeAI), "Start")] [HarmonyPostfix] public static void SummonBug(CentipedeAI __instance) { //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) __instance.hitCentipede = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/bugDie.wav"); __instance.fallShriek = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/beesAngry.wav"); Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("CentipedeModel").Find("LOD1")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("CentipedeModel").Find("LOD2")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("Assets/Stored Asset Bundles/centipedeReplacement.prefab"), ((Component)__instance).gameObject.transform); if (Object.FindObjectsOfType<CentipedeAI>().Any((CentipedeAI centipede) => (Object)(object)centipede.clingingToPlayer != (Object)null)) { val.transform.localPosition = new Vector3(0f, 0f, 0f); } else { val.transform.localPosition = new Vector3(0f, 0.8f, 0f); } } } [HarmonyPatch] internal class Hoarder { [HarmonyPatch(typeof(HoarderBugAI), "Start")] [HarmonyPostfix] public static void SummonBug(HoarderBugAI __instance) { //IL_0148: Unknown result type (might be due to invalid IL or missing references) List<string> list = new List<string> { "Assets/Stored Asset Bundles/hoarderBugSpottedA.wav", "Assets/Stored Asset Bundles/hoarderBugSpottedB.wav", "Assets/Stored Asset Bundles/hoarderBugSpottedC.wav" }; int num = 0; AudioClip[] chitterSFX = __instance.chitterSFX; foreach (AudioClip val in chitterSFX) { int index = Random.Range(0, 2); string text = list[index]; __instance.chitterSFX[num] = BundleLoader.GetLoadedAsset<AudioClip>(text); num++; } __instance.angryScreechSFX[0] = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/angryScreech.wav"); __instance.angryScreechSFX[1] = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/angryScreech2.wav"); __instance.angryVoiceSFX = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/fly.wav"); __instance.bugFlySFX = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/haorderBugCry.wav"); Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("HoarderBugModel").Find("Cube")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("HoarderBugModel").Find("Cube.001")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val2 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("Assets/Stored Asset Bundles/hoarderReplacement.prefab"), ((Component)__instance).gameObject.transform); val2.transform.localPosition = new Vector3(0f, 2.5f, 0f); } } [HarmonyPatch] internal class SandSpider { [HarmonyPatch(typeof(SandSpiderAI), "Start")] [HarmonyPostfix] public static void SummonBug(SandSpiderAI __instance) { //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) int num = 0; AudioClip[] footstepSFX = __instance.footstepSFX; foreach (AudioClip val in footstepSFX) { __instance.footstepSFX[num] = BundleLoader.GetLoadedAsset<AudioClip>("Assets/Stored Asset Bundles/spiderStep.wav"); num++; } Transform val2 = ((Component)__instance).gameObject.transform.Find("MeshContainer/AnimContainer/Armature/Abdomen"); ((Renderer)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer/MeshRenderer")).gameObject.GetComponent<SkinnedMeshRenderer>()).enabled = false; GameObject val3 = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("Assets/Stored Asset Bundles/spiderReplacement.prefab"), val2); Transform transform = ((Component)((Component)__instance).gameObject.transform.Find("MeshContainer/AnimContainer/Armature/Abdomen/spiderReplacement(Clone)")).transform; val3.transform.localPosition = new Vector3(0f, 1f, 0f); Vector3 localEulerAngles = val3.transform.localEulerAngles; transform.localEulerAngles = new Vector3(localEulerAngles.x, localEulerAngles.y, 90f); } } [HarmonyPatch] internal class ArachnophobiaTerminalPatch { [HarmonyPatch(typeof(Terminal), "Awake")] [HarmonyPostfix] public static void EditTerminal(Terminal __instance) { __instance.enemyFiles[12].displayVideo = BundleLoader.GetLoadedAsset<VideoClip>("assets/Gok.m4v"); } } }