using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PusheenScrap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PusheenScrap")]
[assembly: AssemblyTitle("PusheenScrap")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace PusheenScrap
{
[BepInPlugin("fmg.PusheenLoot", "PusheenLoot", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class PusheenLootBase : BaseUnityPlugin
{
private const string modName = "PusheenLoot";
private const string modVer = "1.0.0";
private const string modGUID = "fmg.PusheenLoot";
public ManualLogSource logger;
public Harmony harmony = new Harmony("fmg.PusheenLoot");
public static AssetBundle bundle;
public static PusheenLootBase Instance { get; private set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"jese mod!!!!!!!!");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
bundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "bundle"));
if ((Object)(object)bundle == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load AssetBundle '" + ((Object)bundle).name + "' :("));
return;
}
int num = 50;
Item val = bundle.LoadAsset<Item>("Assets/Pusheen.asset");
if ((Object)(object)val != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"PusheenItem Loaded!");
}
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, num, (LevelTypes)(-1));
}
}
}