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Decompiled source of PusheenScrap v1.0.0
PusheenScrap.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PusheenScrap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PusheenScrap")] [assembly: AssemblyTitle("PusheenScrap")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PusheenScrap { [BepInPlugin("fmg.PusheenLoot", "PusheenLoot", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class PusheenLootBase : BaseUnityPlugin { private const string modName = "PusheenLoot"; private const string modVer = "1.0.0"; private const string modGUID = "fmg.PusheenLoot"; public ManualLogSource logger; public Harmony harmony = new Harmony("fmg.PusheenLoot"); public static AssetBundle bundle; public static PusheenLootBase Instance { get; private set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"jese mod!!!!!!!!"); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); bundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "bundle")); if ((Object)(object)bundle == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load AssetBundle '" + ((Object)bundle).name + "' :(")); return; } int num = 50; Item val = bundle.LoadAsset<Item>("Assets/Pusheen.asset"); if ((Object)(object)val != (Object)null) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"PusheenItem Loaded!"); } NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, num, (LevelTypes)(-1)); } } }