Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of FFTpModel v1.0.3
BeplnEx/plugins/hlb_xingtie1.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("hlb_xingtie1")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("hlb_xingtie1")] [assembly: AssemblyTitle("hlb_xingtie1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace hlb_xingtie1Model { public class hlb_xtliuying : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xtliuying"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xtliuyingnp : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xtliuyingnp"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xtmaoernvpuliuying : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xtmaoernvpuliuying"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("hlb.hlb_xingtie1Model", "hlb_xingtie1 Model", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_流萤", typeof(hlb_xtliuying)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_流萤女仆", typeof(hlb_xtliuyingnp)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_流萤猫耳女仆", typeof(hlb_xtmaoernvpuliuying)); Harmony val = new Harmony("hlb.hlb_xingtie1Model"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin hlb.hlb_xingtie1Model is loaded!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"\r\nMOD不收费,如果你是购买的,恭喜你你被骗了! \r\n _ _ _ ____ \r\n | | | | | | _ \\ \r\n | |__| | | | |_) |\r\n | __ | | | _ < \r\n | | | | |____| |_) |\r\n |_| |_|______|____/ \r\n \r\n \r\n\r\n禁止公开以及倒卖\r\n"); } } public static class Assets { public static string mainAssetBundleName = "hlb_xingtie1"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName)) { MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BeplnEx/plugins/hlb_xingtie2.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("hlb_xingtie2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("hlb_xingtie2")] [assembly: AssemblyTitle("hlb_xingtie2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace hlb_xingtie2Model { public class hlb_xingtiexing : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xingtiexing"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xingtieqiong : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xingtieqiong"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xingtiepamu : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xingtiepamu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xingtiekelala : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xingtiekelala"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xingtiebailu : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xingtiebailu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xingtiehuohuo : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xingtiehuohuo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xingtieyinlang : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xingtieyinlang"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class hlb_xingtieheita : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hlb_xingtieheita"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("hlb.hlb_xingtie2Model", "hlb_xingtie2 Model", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_星", typeof(hlb_xingtiexing)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_穹", typeof(hlb_xingtieqiong)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_帕姆", typeof(hlb_xingtiepamu)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_克拉拉", typeof(hlb_xingtiekelala)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_白露", typeof(hlb_xingtiebailu)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_藿藿", typeof(hlb_xingtiehuohuo)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_银狼", typeof(hlb_xingtieyinlang)); ModelReplacementAPI.RegisterSuitModelReplacement("狐萝卜_星铁_黑塔", typeof(hlb_xingtieheita)); Harmony val = new Harmony("hlb.hlb_xingtie2Model"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin hlb.hlb_xingtie2Model is loaded!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"\r\nMOD不收费,如果你是购买的,恭喜你你被骗了! \r\n _ _ _ ____ \r\n | | | | | | _ \\ \r\n | |__| | | | |_) |\r\n | __ | | | _ < \r\n | | | | |____| |_) |\r\n |_| |_|______|____/ \r\n \r\n \r\n\r\n禁止公开以及倒卖\r\n"); } } public static class Assets { public static string mainAssetBundleName = "hlb_xingtie2"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName)) { MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BeplnEx/plugins/iriyanudeproject.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("iriyanudeproject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("iriyanudeproject")] [assembly: AssemblyTitle("iriyanudeproject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace IriyaNude_ModelReplacement { public class MRILLYAV4_NUDE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "IllyaV4_nude"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.ffmod.IriyaNude", "IriyaNude", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "ff_伊莉雅_r", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRILLYAV4_NUDE)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRILLYAV4_NUDE)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("ff_伊莉雅_r", typeof(MRILLYAV4_NUDE)); } Harmony val = new Harmony("com.ffmod.IriyaNude"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.ffmod.IriyaNude is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "IriyaNudebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BeplnEx/plugins/meiproject.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("meiproject")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("meiproject")] [assembly: AssemblyTitle("meiproject")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RaidenMeiAPHO_ModelReplacement { public class MRMEI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "mei"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.ffmod.RaidenMeiAPHO", "RaidenMeiAPHO", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "ff_后崩芽衣", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMEI)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMEI)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("ff_后崩芽衣", typeof(MRMEI)); } Harmony val = new Harmony("com.ffmod.RaidenMeiAPHO"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.ffmod.RaidenMeiAPHO is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "RaidenMeiAPHObundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }