Decompiled source of Spectator Voice Icon Fix v1.0.0

SpectatorVoiceIconFix.dll

Decompiled 11 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SpectatorVoiceIconFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Fix wrong voice icon in spectator mode")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SpectatorVoiceIconFix")]
[assembly: AssemblyTitle("SpectatorVoiceIconFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SpectatorVoiceIconFix
{
	[BepInPlugin("SpectatorVoiceIconFix", "SpectatorVoiceIconFix", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("SpectatorVoiceIconFix");

		private void Awake()
		{
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SpectatorVoiceIconFix is loaded!");
		}
	}
	[HarmonyPatch(typeof(HUDManager))]
	public class SpectatorPatch
	{
		private static readonly int Speaking = Animator.StringToHash("speaking");

		[HarmonyPatch("UpdateSpectateBoxSpeakerIcons")]
		[HarmonyPostfix]
		private static void FixAudioIcon()
		{
			foreach (KeyValuePair<Animator, PlayerControllerB> item in Traverse.Create((object)HUDManager.Instance).Field("spectatingPlayerBoxes").GetValue<Dictionary<Animator, PlayerControllerB>>())
			{
				if ((item.Value.isPlayerControlled || item.Value.isPlayerDead) && !((Object)(object)item.Value != (Object)(object)GameNetworkManager.Instance.localPlayerController) && !string.IsNullOrEmpty(StartOfRound.Instance.voiceChatModule.LocalPlayerName))
				{
					VoicePlayerState val = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
					if (val != null)
					{
						item.Key.SetBool(Speaking, val.IsSpeaking && val.Amplitude > 0.005f && !StartOfRound.Instance.voiceChatModule.IsMuted);
					}
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SpectatorVoiceIconFix";

		public const string PLUGIN_NAME = "SpectatorVoiceIconFix";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}