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Decompiled source of Spectator Voice Icon Fix v1.0.0
SpectatorVoiceIconFix.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SpectatorVoiceIconFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Fix wrong voice icon in spectator mode")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SpectatorVoiceIconFix")] [assembly: AssemblyTitle("SpectatorVoiceIconFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SpectatorVoiceIconFix { [BepInPlugin("SpectatorVoiceIconFix", "SpectatorVoiceIconFix", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("SpectatorVoiceIconFix"); private void Awake() { _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SpectatorVoiceIconFix is loaded!"); } } [HarmonyPatch(typeof(HUDManager))] public class SpectatorPatch { private static readonly int Speaking = Animator.StringToHash("speaking"); [HarmonyPatch("UpdateSpectateBoxSpeakerIcons")] [HarmonyPostfix] private static void FixAudioIcon() { foreach (KeyValuePair<Animator, PlayerControllerB> item in Traverse.Create((object)HUDManager.Instance).Field("spectatingPlayerBoxes").GetValue<Dictionary<Animator, PlayerControllerB>>()) { if ((item.Value.isPlayerControlled || item.Value.isPlayerDead) && !((Object)(object)item.Value != (Object)(object)GameNetworkManager.Instance.localPlayerController) && !string.IsNullOrEmpty(StartOfRound.Instance.voiceChatModule.LocalPlayerName)) { VoicePlayerState val = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); if (val != null) { item.Key.SetBool(Speaking, val.IsSpeaking && val.Amplitude > 0.005f && !StartOfRound.Instance.voiceChatModule.IsMuted); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "SpectatorVoiceIconFix"; public const string PLUGIN_NAME = "SpectatorVoiceIconFix"; public const string PLUGIN_VERSION = "1.0.0"; } }