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Decompiled source of LobbyListFix v0.0.2
LobbyListFix.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LobbyListFix.Patches; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace LobbyListFix { [BepInPlugin("io.github.echoman-dev.LCLobbyListFix", "Lethal Company Lobby List Fix", "0.0.2")] [BepInProcess("Lethal Company.exe")] [BepInIncompatibility("Ryokune.CompatibilityChecker")] [BepInIncompatibility("Ryokune.BetterLobbies")] public class Plugin : BaseUnityPlugin { private const string modGUID = "io.github.echoman-dev.LCLobbyListFix"; private const string modName = "Lethal Company Lobby List Fix"; private const string modVersion = "0.0.2"; private readonly Harmony harmony = new Harmony("io.github.echoman-dev.LCLobbyListFix"); private static Plugin Instance; internal ManualLogSource logSource; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logSource = Logger.CreateLogSource("io.github.echoman-dev.LCLobbyListFix"); logSource.LogInfo((object)"Lobby List Fix Mod loaded."); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(SteamLobbyManagerPatch)); } } } namespace LobbyListFix.Patches { [HarmonyPatch(typeof(SteamLobbyManager))] internal class SteamLobbyManagerPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void lobbyListPatch(ref Transform ___levelListContainer) { ((Component)___levelListContainer.GetChild(0)).gameObject.SetActive(false); ContentSizeFitter val = ((Component)___levelListContainer).gameObject.AddComponent<ContentSizeFitter>(); val.verticalFit = (FitMode)2; val.horizontalFit = (FitMode)0; VerticalLayoutGroup val2 = ((Component)___levelListContainer).gameObject.AddComponent<VerticalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)val2).spacing = 6f; ((LayoutGroup)val2).childAlignment = (TextAnchor)0; ((HorizontalOrVerticalLayoutGroup)val2).reverseArrangement = false; ((HorizontalOrVerticalLayoutGroup)val2).childControlHeight = false; ((HorizontalOrVerticalLayoutGroup)val2).childForceExpandHeight = true; ((HorizontalOrVerticalLayoutGroup)val2).childForceExpandWidth = true; } } }