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Decompiled source of SuperLandmineFixed v1.1.7
SuperLandmine.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SuperLandmine")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("SuperLandmine mod for Lethal Company")] [assembly: AssemblyFileVersion("1.1.7.0")] [assembly: AssemblyInformationalVersion("1.1.7+63d4043842ea53f4b2be900ec1709592b2118b71")] [assembly: AssemblyProduct("SuperLandmine")] [assembly: AssemblyTitle("SuperLandmine")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.7.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class ExtensionMarkerAttribute : Attribute { private readonly string <Name>k__BackingField; public string Name => <Name>k__BackingField; public ExtensionMarkerAttribute(string name) { <Name>k__BackingField = name; } } } namespace SuperLandmine { [BepInPlugin("Superlandmine", "SuperLandmine", "1.1.4")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource log; public Harmony harmony = new Harmony("Superlandmine"); public static ConfigEntry<int> config_LandmineMinAmount; public static ConfigEntry<int> config_LandmineMaxAmount; public static ConfigEntry<bool> config_DisableLandmineBeepSound; public static ConfigEntry<bool> config_DisableLandmineExplosionSound; public static ConfigEntry<bool> config_EnemyCanTriggerLandmine; public static ConfigEntry<bool> config_LandmineCanSpawnOutside; public static ConfigEntry<bool> config_UseDefaultLandmineSpawnRate; private void Awake() { log = ((BaseUnityPlugin)this).Logger; log.LogInfo((object)"Loading plugin SuperLandmine ..."); ConfigSetup(); harmony.PatchAll(); log.LogInfo((object)"Plugin SuperLandmine loaded!"); } private void ConfigSetup() { config_LandmineMinAmount = ((BaseUnityPlugin)this).Config.Bind<int>("Landmine min amount", "Value", 10, "Min landmine to be spawned in the map"); config_LandmineMaxAmount = ((BaseUnityPlugin)this).Config.Bind<int>("Landmine max amount", "Value", 15, "Max landmine to be spawned in the map"); config_DisableLandmineBeepSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Disable landmine beep sound", "Value", true, "Enable or disable landmine beep sound"); config_DisableLandmineExplosionSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Disable landmine explosion sound", "Value", true, "Enable or disable landmine explosion sound"); config_EnemyCanTriggerLandmine = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemy trigger landmine", "Value", true, "Enable or disable enemy can trigger landmine"); config_LandmineCanSpawnOutside = ((BaseUnityPlugin)this).Config.Bind<bool>("Landmine can spawn outside", "Value", true, "Enable or disable landmine can spawn outside"); config_UseDefaultLandmineSpawnRate = ((BaseUnityPlugin)this).Config.Bind<bool>("Use default landmine spawn rate", "Value", false, "Enable or disable default landmine spawn rate"); } } internal static class PluginInfo { public const string PLUGIN_GUID = "Superlandmine"; public const string PLUGIN_NAME = "SuperLandmine"; public const string PLUGIN_VERSION = "1.1.4"; } public static class Utils { public class OutsideLandmineMarker : MonoBehaviour { } public const float MAX_RAYCAST_DIST = 30000f; public static (Vector3, Quaternion) projectToGround(Vector3 position) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) Ray val = new Ray(position, Vector3.down); Quaternion item = Quaternion.identity; Vector3 item2 = position; RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(val, ref val2, 30000f)) { item2 = ((RaycastHit)(ref val2)).point; item = Quaternion.FromToRotation(Vector3.up, ((RaycastHit)(ref val2)).normal); } return (item2, item); } } } namespace SuperLandmine.Patchs { [HarmonyPatch(typeof(Landmine))] public class SuperLandminePatch { [CompilerGenerated] private sealed class <DelayedExplosion>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Landmine __instance; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DelayedExplosion>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; __instance.mineAudio.volume = 1.2f; __instance.mineFarAudio.volume = 1.3f; __instance.mineAudio.pitch = Random.Range(0.93f, 1.07f); __instance.mineAudio.PlayOneShot(__instance.mineDetonate, 1.2f); __instance.mineFarAudio.PlayOneShot(__instance.mineDetonate, 1.3f); Landmine.SpawnExplosion(((Component)__instance).transform.position + Vector3.up, true, 10f, 12f, 50, 0f, (GameObject)null, false); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 2; return true; case 2: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <PlayPressSound>d__3 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Landmine __instance; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PlayPressSound>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Plugin.log.LogInfo((object)"Play press sound"); __instance.mineAudio.volume = 1.3f; __instance.mineFarAudio.volume = 1.3f; __instance.mineAudio.PlayOneShot(__instance.minePress, 1.3f); WalkieTalkie.TransmitOneShotAudio(__instance.mineAudio, __instance.minePress, 1f); <>2__current = (object)new WaitForSeconds(__instance.minePress.length); <>1__state = 1; return true; case 1: <>1__state = -1; if (Plugin.config_DisableLandmineBeepSound.Value && !__instance.GetIdleSoundDisabled()) { __instance.SetIdleSoundDisabled(value: true); Plugin.log.LogInfo((object)"Disabling idle audio"); __instance.mineAudio.volume = 0f; __instance.mineFarAudio.volume = 0f; } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static float GetWeightThreshold() { if (Chainloader.PluginInfos.ContainsKey("LethalWeightedMines")) { object obj = (Type.GetType("LethalWeightedMines.LethalWeightedMines, LethalWeightedMines")?.GetProperty("CustomConfig", BindingFlags.Static | BindingFlags.NonPublic))?.GetValue(null); if (obj != null) { object obj2 = obj.GetType().GetField("MinWeight")?.GetValue(obj); return (float)((obj2?.GetType().GetProperty("Value"))?.GetValue(obj2) ?? ((object)0.01f)); } } return 0.01f; } private static float CallGetWeight(Landmine mine) { try { Type type = Type.GetType("LethalWeightedMines.Patches.LandmineExtender, LethalWeightedMines"); if (type != null) { MethodInfo method = type.GetMethod("GetWeight", BindingFlags.Static | BindingFlags.Public); if (method != null) { return (float)method.Invoke(null, new object[1] { mine }); } } } catch (Exception ex) { Debug.Log((object)("[SuperLandmines] Reflection failed: " + ex.Message)); } return 0f; } [HarmonyPatch("PressMineClientRpc")] [HarmonyPostfix] public static void playTriggerSound(Landmine __instance) { Traverse.Create((object)__instance).Field("pressMineDebounceTimer").SetValue((object)0.5f); ((MonoBehaviour)__instance).StartCoroutine(PlayPressSound(__instance)); } [IteratorStateMachine(typeof(<PlayPressSound>d__3))] private static IEnumerator PlayPressSound(Landmine __instance) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PlayPressSound>d__3(0) { __instance = __instance }; } [HarmonyPatch("SetOffMineAnimation")] [HarmonyPrefix] public static void ReEnableAudio(Landmine __instance) { __instance.mineAudio.volume = 1.2f; __instance.mineFarAudio.volume = 1.3f; } [HarmonyPatch("Detonate")] [HarmonyPrefix] public static void IncreaseAudioVolume(Landmine __instance) { Plugin.log.LogInfo((object)"Increase landmine volume and kill range"); __instance.mineAudio.volume = 1.2f; __instance.mineFarAudio.volume = 1.3f; if (!__instance.hasExploded) { ((MonoBehaviour)__instance).StartCoroutine(DelayedExplosion(__instance)); __instance.hasExploded = true; } } [IteratorStateMachine(typeof(<DelayedExplosion>d__6))] private static IEnumerator DelayedExplosion(Landmine __instance) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DelayedExplosion>d__6(0) { __instance = __instance }; } [HarmonyPatch("Detonate")] [HarmonyPostfix] public static void disableSoundAfterExplode(Landmine __instance) { if (Plugin.config_DisableLandmineExplosionSound.Value) { __instance.mineAudio.volume = 0f; __instance.mineFarAudio.volume = 0f; } } [HarmonyPatch("Start")] [HarmonyPostfix] public static void disabledLandMineSound(Landmine __instance) { if (Plugin.config_DisableLandmineBeepSound.Value) { __instance.mineAudio.volume = 0f; __instance.mineFarAudio.volume = 0f; } } [HarmonyPatch("OnTriggerEnter")] [HarmonyPrefix] public static void anyObjectTriggerLandmineEnter(ref Collider other, Landmine __instance) { if (!Plugin.config_EnemyCanTriggerLandmine.Value) { return; } float weightThreshold = GetWeightThreshold(); float value = Traverse.Create((object)__instance).Field("pressMineDebounceTimer").GetValue<float>(); if (__instance.hasExploded || value > 0f) { return; } if (((Component)other).CompareTag("Player")) { PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>(); if (!((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController) && (Object)(object)component != (Object)null && !component.isPlayerDead) { Traverse.Create((object)__instance).Field("localPlayerOnMine").SetValue((object)true); Traverse.Create((object)__instance).Field("pressMineDebounceTimer").SetValue((object)0.5f); __instance.PressMineServerRpc(); } } else { if (!((Component)other).CompareTag("PlayerRagdoll") && !((Component)other).CompareTag("PhysicsProp") && !((Component)other).CompareTag("Enemy")) { return; } if (Object.op_Implicit((Object)(object)((Component)other).GetComponent<DeadBodyInfo>())) { if ((Object)(object)((Component)other).GetComponent<DeadBodyInfo>().playerScript != (Object)(object)GameNetworkManager.Instance.localPlayerController) { return; } } else if (Object.op_Implicit((Object)(object)((Component)other).GetComponent<GrabbableObject>()) && !((NetworkBehaviour)((Component)other).GetComponent<GrabbableObject>()).NetworkObject.IsOwner) { return; } if (CallGetWeight(__instance) >= weightThreshold) { Traverse.Create((object)__instance).Field("pressMineDebounceTimer").SetValue((object)0.5f); __instance.SetIdleSoundDisabled(value: false); __instance.PressMineServerRpc(); } } } [HarmonyPatch("OnTriggerExit")] [HarmonyPrefix] public static void anyObjectTriggerLandmineExit(ref Collider other, Landmine __instance) { if (!Plugin.config_EnemyCanTriggerLandmine.Value) { return; } bool value = Traverse.Create((object)__instance).Field("mineActivated").GetValue<bool>(); float weightThreshold = GetWeightThreshold(); if (__instance.hasExploded || !value) { return; } if (((Component)other).CompareTag("Player")) { PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>(); if ((Object)(object)component != (Object)null && !component.isPlayerDead && !((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController) && !(CallGetWeight(__instance) >= weightThreshold)) { Traverse.Create((object)__instance).Field("localPlayerOnMine").SetValue((object)false); Traverse.Create((object)__instance).Method("TriggerMineOnLocalClientByExiting", Array.Empty<object>()).GetValue(); } } else { if (!((Component)other).CompareTag("PlayerRagdoll") && !((Component)other).CompareTag("PhysicsProp") && !((Component)other).CompareTag("Enemy")) { return; } if (Object.op_Implicit((Object)(object)((Component)other).GetComponent<DeadBodyInfo>())) { if ((Object)(object)((Component)other).GetComponent<DeadBodyInfo>().playerScript != (Object)(object)GameNetworkManager.Instance.localPlayerController) { return; } } else if (Object.op_Implicit((Object)(object)((Component)other).GetComponent<GrabbableObject>()) && !((NetworkBehaviour)((Component)other).GetComponent<GrabbableObject>()).NetworkObject.IsOwner) { return; } if (!(CallGetWeight(__instance) >= weightThreshold)) { Traverse.Create((object)__instance).Method("TriggerMineOnLocalClientByExiting", Array.Empty<object>()).GetValue(); } } } } public static class LandmineExtender { [SpecialName] public sealed class <G>$690F5BDD406AC531BEB93458DE0C597F { [SpecialName] public static class <M>$6FA3BD1CE21B404F0D651C26F2C5F6B0 { } [ExtensionMarker("<M>$6FA3BD1CE21B404F0D651C26F2C5F6B0")] public void SetIdleSoundDisabled(bool value) { throw new NotSupportedException(); } [ExtensionMarker("<M>$6FA3BD1CE21B404F0D651C26F2C5F6B0")] public bool GetIdleSoundDisabled() { throw new NotSupportedException(); } } private static readonly ConditionalWeakTable<Landmine, LandmineExtension> extension = new ConditionalWeakTable<Landmine, LandmineExtension>(); public static void SetIdleSoundDisabled(this Landmine landmine, bool value) { if (!extension.TryGetValue(landmine, out var value2)) { value2 = new LandmineExtension(); extension.Add(landmine, value2); } value2.idleSoundDisabled = value; } public static bool GetIdleSoundDisabled(this Landmine landmine) { if (extension.TryGetValue(landmine, out var value)) { return value.idleSoundDisabled; } return false; } } public class LandmineExtension { public bool idleSoundDisabled { get; set; } } [HarmonyPatch(typeof(RoundManager))] public class RoundManagerPatch { [HarmonyPatch("LoadNewLevel")] [HarmonyPrefix] public static void spawnLandmineInside(ref SelectableLevel newLevel) { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown if (Plugin.config_UseDefaultLandmineSpawnRate.Value) { return; } Plugin.log.LogInfo((object)"Load landmine"); SelectableLevel obj = newLevel; SpawnableMapObject[] spawnableMapObjects = obj.spawnableMapObjects; if (obj.spawnableMapObjects.Length == 0) { return; } Plugin.log.LogInfo((object)"Spawn landmine inside"); SpawnableMapObject[] array = spawnableMapObjects; foreach (SpawnableMapObject val in array) { if ((Object)(object)val.prefabToSpawn.GetComponentInChildren<Landmine>() != (Object)null) { val.numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[2] { new Keyframe(0f, (float)Plugin.config_LandmineMinAmount.Value), new Keyframe(1f, (float)Plugin.config_LandmineMaxAmount.Value) }); } } } [HarmonyPatch("SpawnOutsideHazards")] [HarmonyPrefix] public static void spawnLandmineOutside(RoundManager __instance) { //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) if (!Plugin.config_LandmineCanSpawnOutside.Value || !((NetworkBehaviour)__instance).IsServer || !((NetworkBehaviour)__instance).IsHost || (Object)(object)__instance.currentLevel == (Object)null) { return; } Utils.OutsideLandmineMarker[] array = Object.FindObjectsByType<Utils.OutsideLandmineMarker>((FindObjectsSortMode)0); for (int i = 0; i < array.Length; i++) { Object.Destroy((Object)(object)((Component)array[i]).gameObject); } Plugin.log.LogInfo((object)"Load landmine"); SpawnableMapObject[] spawnableMapObjects = __instance.currentLevel.spawnableMapObjects; if (spawnableMapObjects == null || spawnableMapObjects.Length == 0) { return; } Plugin.log.LogInfo((object)"Spawn landmine outside"); SpawnableMapObject[] array2 = spawnableMapObjects; foreach (SpawnableMapObject val in array2) { if (!((Object)(object)val.prefabToSpawn.GetComponentInChildren<Landmine>() != (Object)null)) { continue; } AnimationCurve val2 = new AnimationCurve((Keyframe[])(object)new Keyframe[2] { new Keyframe(0f, (float)Plugin.config_LandmineMinAmount.Value), new Keyframe(1f, (float)Plugin.config_LandmineMaxAmount.Value) }); Transform[] shipSpawnPathPoints = __instance.shipSpawnPathPoints; if (shipSpawnPathPoints == null) { break; } Transform[] array3 = shipSpawnPathPoints; foreach (Transform val3 in array3) { int num = (int)val2.Evaluate(Random.Range(0f, 1f)); for (int k = 0; k < num; k++) { Random random = new Random(); NavMeshHit value = Traverse.Create((object)__instance).Field<NavMeshHit>("navHit").Value; Type[] array4 = new Type[6] { typeof(Vector3), typeof(float), typeof(NavMeshHit), typeof(Random), typeof(int), typeof(float) }; MethodInfo methodInfo = AccessTools.Method(typeof(RoundManager), "GetRandomNavMeshPositionInBoxPredictable", array4, (Type[])null); if (methodInfo != null) { object[] parameters = new object[6] { val3.position, 300f, value, random, -5, 1f }; (Vector3, Quaternion) tuple = Utils.projectToGround((Vector3)methodInfo.Invoke(__instance, parameters)); Vector3 item = tuple.Item1; Quaternion item2 = tuple.Item2; GameObject obj = Object.Instantiate<GameObject>(val.prefabToSpawn, item, item2); obj.SetActive(true); obj.GetComponent<NetworkObject>().Spawn(false); obj.AddComponent<Utils.OutsideLandmineMarker>(); } else { Plugin.log.LogError((object)"FAILED TO FIND METHOD: Even with reflection and parameter counting."); } } } } } } }