using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Extra fnaf models")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Extra fnaf models")]
[assembly: AssemblyTitle("Extra fnaf models")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRCASSIEFNAF : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "CassieFNAF";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHELPY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Helpy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHWNIGHTMARIONNE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "HWNightmarionne";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAF6FUNTIMECHICA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAF6FuntimeChica";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAF6FUNTIMECHICAFIXED : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAF6FuntimeChicaFixed";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAFSLBALLORAEYESCLOSED : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAFSLBalloraEyesClosed";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAFSLBALLORAEYESOPENED : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAFSLBalloraEyesOpened";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAFSLCIRCUSBABY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAFSLCircusBaby";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAFSLCIRCUSBABYBLUEEYES : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAFSLCircusBabyBlueEyes";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAFSLENNARD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAFSLEnnard";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAFSLFUNTIMEFOXY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAFSLFuntimeFoxy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAFSLFUNTIMEFOXYEYELID : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAFSLFuntimeFoxyEyelid";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFNAFSLLOLBIT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FNAFSLLolbit";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFUNTIMEFREDDYGLOWING : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FuntimeFreddyGlowing";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFUNTIMEFREDDYWBONNET : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FuntimeFreddyWBonnet";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.GlamrockBonnieTheBunny.extrafnafplayermodels", "ExtraFnafPlayerModels", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
private void Awake()
{
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("CassieFNAF", typeof(MRCASSIEFNAF));
ModelReplacementAPI.RegisterSuitModelReplacement("HelpyHW2", typeof(MRHELPY));
ModelReplacementAPI.RegisterSuitModelReplacement("Nightmarionne", typeof(MRHWNIGHTMARIONNE));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAF6FuntimeChica", typeof(MRFNAF6FUNTIMECHICA));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAF6FuntimeChicaFixed", typeof(MRFNAF6FUNTIMECHICAFIXED));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLBallora", typeof(MRFNAFSLBALLORAEYESCLOSED));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLBalloraEyesOpen", typeof(MRFNAFSLBALLORAEYESOPENED));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLCircusBaby", typeof(MRFNAFSLCIRCUSBABY));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLCircusBabyBlueEyes", typeof(MRFNAFSLCIRCUSBABYBLUEEYES));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLEnnard", typeof(MRFNAFSLENNARD));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLFuntimeFoxy", typeof(MRFNAFSLFUNTIMEFOXY));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLFuntimeFoxyPinkEyelids", typeof(MRFNAFSLFUNTIMEFOXYEYELID));
ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLLolbit", typeof(MRFNAFSLLOLBIT));
ModelReplacementAPI.RegisterSuitModelReplacement("FuntimeFreddyGlowingEyes", typeof(MRFUNTIMEFREDDYGLOWING));
ModelReplacementAPI.RegisterSuitModelReplacement("FuntimeFreddyWBonnet", typeof(MRFUNTIMEFREDDYWBONNET));
Harmony val = new Harmony("com.GlamrockBonnieTheBunny.extrafnafplayermodels");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.GlamrockBonnieTheBunny.extrafnafplayermodels is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "extrafnafplayermodels";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}