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Decompiled source of ExtraFnafPlayerModels v0.3.0
Extra fnaf models.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Extra fnaf models")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Extra fnaf models")] [assembly: AssemblyTitle("Extra fnaf models")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRCASSIEFNAF : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CassieFNAF"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHELPY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Helpy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHWNIGHTMARIONNE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "HWNightmarionne"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAF6FUNTIMECHICA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAF6FuntimeChica"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAF6FUNTIMECHICAFIXED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAF6FuntimeChicaFixed"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAFSLBALLORAEYESCLOSED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAFSLBalloraEyesClosed"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAFSLBALLORAEYESOPENED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAFSLBalloraEyesOpened"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAFSLCIRCUSBABY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAFSLCircusBaby"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAFSLCIRCUSBABYBLUEEYES : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAFSLCircusBabyBlueEyes"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAFSLENNARD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAFSLEnnard"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAFSLFUNTIMEFOXY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAFSLFuntimeFoxy"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAFSLFUNTIMEFOXYEYELID : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAFSLFuntimeFoxyEyelid"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFNAFSLLOLBIT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FNAFSLLolbit"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFUNTIMEFREDDYGLOWING : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FuntimeFreddyGlowing"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFUNTIMEFREDDYWBONNET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FuntimeFreddyWBonnet"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.GlamrockBonnieTheBunny.extrafnafplayermodels", "ExtraFnafPlayerModels", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; private void Awake() { //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("CassieFNAF", typeof(MRCASSIEFNAF)); ModelReplacementAPI.RegisterSuitModelReplacement("HelpyHW2", typeof(MRHELPY)); ModelReplacementAPI.RegisterSuitModelReplacement("Nightmarionne", typeof(MRHWNIGHTMARIONNE)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAF6FuntimeChica", typeof(MRFNAF6FUNTIMECHICA)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAF6FuntimeChicaFixed", typeof(MRFNAF6FUNTIMECHICAFIXED)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLBallora", typeof(MRFNAFSLBALLORAEYESCLOSED)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLBalloraEyesOpen", typeof(MRFNAFSLBALLORAEYESOPENED)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLCircusBaby", typeof(MRFNAFSLCIRCUSBABY)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLCircusBabyBlueEyes", typeof(MRFNAFSLCIRCUSBABYBLUEEYES)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLEnnard", typeof(MRFNAFSLENNARD)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLFuntimeFoxy", typeof(MRFNAFSLFUNTIMEFOXY)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLFuntimeFoxyPinkEyelids", typeof(MRFNAFSLFUNTIMEFOXYEYELID)); ModelReplacementAPI.RegisterSuitModelReplacement("FNAFSLLolbit", typeof(MRFNAFSLLOLBIT)); ModelReplacementAPI.RegisterSuitModelReplacement("FuntimeFreddyGlowingEyes", typeof(MRFUNTIMEFREDDYGLOWING)); ModelReplacementAPI.RegisterSuitModelReplacement("FuntimeFreddyWBonnet", typeof(MRFUNTIMEFREDDYWBONNET)); Harmony val = new Harmony("com.GlamrockBonnieTheBunny.extrafnafplayermodels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.GlamrockBonnieTheBunny.extrafnafplayermodels is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "extrafnafplayermodels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }