using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Xenoblade modpack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Xenoblade modpack")]
[assembly: AssemblyTitle("Xenoblade modpack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRALVIS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Alvis";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDIRK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Dirk";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDUNBAN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Dunban";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGLIMMER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Glimmer";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLANZ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Lanz";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMALOS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Malos";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMATTHEW : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Matthew";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMIO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mio";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCONSULN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ConsulN";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNIA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nia";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNIKOL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nikol";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRREX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rex";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHULK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shulk";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMASSIVEMELEEMYTHRA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MassiveMeleeMythra";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.GlamrockBonnieTheBunny.Xenoblademod", "Xenoblade3DModels", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("AlvisDE", typeof(MRALVIS));
ModelReplacementAPI.RegisterSuitModelReplacement("Dirk", typeof(MRDIRK));
ModelReplacementAPI.RegisterSuitModelReplacement("DunbanDE", typeof(MRDUNBAN));
ModelReplacementAPI.RegisterSuitModelReplacement("Glimmer", typeof(MRGLIMMER));
ModelReplacementAPI.RegisterSuitModelReplacement("Lanz", typeof(MRLANZ));
ModelReplacementAPI.RegisterSuitModelReplacement("Malos", typeof(MRMALOS));
ModelReplacementAPI.RegisterSuitModelReplacement("MatthewVandham", typeof(MRMATTHEW));
ModelReplacementAPI.RegisterSuitModelReplacement("MassiveMeleeMythra", typeof(MRMASSIVEMELEEMYTHRA));
ModelReplacementAPI.RegisterSuitModelReplacement("MioThrowbackOutfit", typeof(MRMIO));
ModelReplacementAPI.RegisterSuitModelReplacement("ConsulN", typeof(MRCONSULN));
ModelReplacementAPI.RegisterSuitModelReplacement("HeroNia", typeof(MRNIA));
ModelReplacementAPI.RegisterSuitModelReplacement("Nikol", typeof(MRNIKOL));
ModelReplacementAPI.RegisterSuitModelReplacement("AdultRexFR", typeof(MRREX));
ModelReplacementAPI.RegisterSuitModelReplacement("AdultShulkFR", typeof(MRSHULK));
Harmony val = new Harmony("com.GlamrockBonnieTheBunny.Xenoblademod");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.GlamrockBonnieTheBunny.Xenoblademod is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "xenobladefuntimemod";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}