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Decompiled source of Xenoblade3DModels v3.0.0
Xenoblade modpack.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Xenoblade modpack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Xenoblade modpack")] [assembly: AssemblyTitle("Xenoblade modpack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class MRCONSULM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ConsulM"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOEBIUSZ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MoebiusZ"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNOAHOFFSEER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OffseerNoah"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPNEUMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pneuma"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMECHONFIORA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MechaFiora"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMASSIVEMELEEPYRA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MassiveMeleePyra"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHARLA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sharla"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSILVERCOATETHEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SilvercoatEthel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } namespace ModelReplacement { public class MRALVIS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Alvis"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDIRK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Dirk"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDUNBAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Dunban"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGLIMMER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Glimmer"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLANZ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Lanz"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMALOS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Malos"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMATTHEW : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Matthew"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMIO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mio"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCONSULN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ConsulN"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNIKOL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nikol"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREX : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Rex"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHULK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shulk"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMASSIVEMELEEMYTHRA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MassiveMeleeMythra"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.GlamrockBonnieTheBunny.Xenoblademod", "Xenoblade3DModels", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("AlvisDE", typeof(MRALVIS)); ModelReplacementAPI.RegisterSuitModelReplacement("Dirk", typeof(MRDIRK)); ModelReplacementAPI.RegisterSuitModelReplacement("DunbanDE", typeof(MRDUNBAN)); ModelReplacementAPI.RegisterSuitModelReplacement("Glimmer", typeof(MRGLIMMER)); ModelReplacementAPI.RegisterSuitModelReplacement("Lanz", typeof(MRLANZ)); ModelReplacementAPI.RegisterSuitModelReplacement("Malos", typeof(MRMALOS)); ModelReplacementAPI.RegisterSuitModelReplacement("MatthewVandham", typeof(MRMATTHEW)); ModelReplacementAPI.RegisterSuitModelReplacement("MassiveMeleeMythra", typeof(MRMASSIVEMELEEMYTHRA)); ModelReplacementAPI.RegisterSuitModelReplacement("MioThrowbackOutfit", typeof(MRMIO)); ModelReplacementAPI.RegisterSuitModelReplacement("ConsulN", typeof(MRCONSULN)); ModelReplacementAPI.RegisterSuitModelReplacement("HeroNia", typeof(MRNIA)); ModelReplacementAPI.RegisterSuitModelReplacement("Nikol", typeof(MRNIKOL)); ModelReplacementAPI.RegisterSuitModelReplacement("AdultRexFR", typeof(MRREX)); ModelReplacementAPI.RegisterSuitModelReplacement("AdultShulkFR", typeof(MRSHULK)); ModelReplacementAPI.RegisterSuitModelReplacement("ConsulM", typeof(MRCONSULM)); ModelReplacementAPI.RegisterSuitModelReplacement("MoebiusZ", typeof(MRMOEBIUSZ)); ModelReplacementAPI.RegisterSuitModelReplacement("NoahOffseer", typeof(MRNOAHOFFSEER)); ModelReplacementAPI.RegisterSuitModelReplacement("Pneuma", typeof(MRPNEUMA)); ModelReplacementAPI.RegisterSuitModelReplacement("MechonFiora", typeof(MRMECHONFIORA)); ModelReplacementAPI.RegisterSuitModelReplacement("MassiveMeleePyra", typeof(MRMASSIVEMELEEPYRA)); ModelReplacementAPI.RegisterSuitModelReplacement("SharlaDE", typeof(MRSHARLA)); ModelReplacementAPI.RegisterSuitModelReplacement("SilvercoatEthel", typeof(MRSILVERCOATETHEL)); Harmony val = new Harmony("com.GlamrockBonnieTheBunny.Xenoblademod"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.GlamrockBonnieTheBunny.Xenoblademod is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "xenobladefuntimemod"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }