Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ConvenienceMode v1.2.5
item/airhorn.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("airhorn")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("airhorn")] [assembly: AssemblyTitle("airhorn")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace air { public class airAI : EnemyAI { public float laughTimer; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer3; private float timeSinceHittingLocalPlayer2; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"에어혼 소환"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } public override void Update() { //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!HasValidTarget()) { if (base.debugEnemyAI) { Debug.Log((object)"Failed to find new target"); } } else if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer3 = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer3 < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } } [BepInPlugin("air", "air", "1.0.0")] public class airPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "airmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("airenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("air TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("air TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin air is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "air"; public const string PLUGIN_NAME = "air"; public const string PLUGIN_VERSION = "1.0.0"; } }
item/bell.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("bell")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("bell")] [assembly: AssemblyTitle("bell")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace bell { public class bellAI : EnemyAI { public float laughTimer; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceHittingLocalPlayer3; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"종 소환"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } public override void Update() { //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!HasValidTarget()) { if (base.debugEnemyAI) { Debug.Log((object)"Failed to find new target"); } } else if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } } [BepInPlugin("bell", "bell", "1.0.0")] public class bellPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "bellmob2")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("bellenemy2"); TerminalNode val3 = val.LoadAsset<TerminalNode>("bell TN2"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("bell TK2"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin bell is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "bell"; public const string PLUGIN_NAME = "bell"; public const string PLUGIN_VERSION = "1.0.0"; } }
item/boom.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("boom")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("boom")] [assembly: AssemblyTitle("boom")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace boom { public class boomAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceHittingLocalPlayer3; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"붐박스 Spawned"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } [BepInPlugin("boom", "boom", "1.0.5")] public class boomPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "boommob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("boomenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("boom TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("boom TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin boom is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "boom"; public const string PLUGIN_NAME = "boom"; public const string PLUGIN_VERSION = "1.0.5"; } }
item/fire.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("fire")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("fire")] [assembly: AssemblyTitle("fire")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace fire { public class fireAI : EnemyAI { public float laughTimer; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"비상구생성"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void OnCollideWithPlayer(Collider other) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(5, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } public override void Update() { //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!HasValidTarget()) { if (base.debugEnemyAI) { Debug.Log((object)"Failed to find new target"); } } else if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } } [BepInPlugin("fire", "fire", "1.0.4")] public class firePlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "firemob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("fireenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("fire TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("fire TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin fire is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "fire"; public const string PLUGIN_NAME = "fire"; public const string PLUGIN_VERSION = "1.0.4"; } }
item/girl.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("girl")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("girl")] [assembly: AssemblyTitle("girl")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace girl { public class girlAI : LassoManAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceNewRandPos; public override void Start() { ((LassoManAI)this).Start(); Debug.Log((object)"dress girl Spawned"); ((EnemyAI)this).currentBehaviourStateIndex = 0; } public override void Update() { //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) ((LassoManAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (((EnemyAI)this).enemyType.audioClips.Length != 0) { ((EnemyAI)this).creatureVoice.PlayOneShot(((EnemyAI)this).enemyType.audioClips[Random.Range(0, ((EnemyAI)this).enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { ((EnemyAI)this).targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (((EnemyAI)this).debugEnemyAI && (Object)(object)((EnemyAI)this).targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + ((EnemyAI)this).targetPlayer.playerUsername)); } } if (!((EnemyAI)this).isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; Vector3 val = ((EnemyAI)this).targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); } } public override void DoAIInterval() { ((LassoManAI)this).DoAIInterval(); switch (((EnemyAI)this).currentBehaviourStateIndex) { case 0: ((EnemyAI)this).SwitchToBehaviourState(0); Debug.Log((object)"소리남"); break; case 1: if (((EnemyAI)this).currentBehaviourStateIndex == 1) { ((EnemyAI)this).creatureVoice.Stop(); ((EnemyAI)this).creatureSFX.PlayOneShot(((EnemyAI)this).enemyType.stunSFX); Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).currentBehaviourStateIndex = ((EnemyAI)this).currentBehaviourStateIndex + 1; } break; case 2: if (((EnemyAI)this).currentBehaviourStateIndex == 2) { Debug.Log((object)"초기화"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).currentBehaviourStateIndex = 0; } break; } } private bool HasValidTarget() { return (Object)(object)((EnemyAI)this).targetPlayer != (Object)null && ((EnemyAI)this).targetPlayer.isInsideFactory && !((EnemyAI)this).targetPlayer.isPlayerDead; } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } protected override void __initializeVariables() { ((LassoManAI)this).__initializeVariables(); } } [BepInPlugin("girl", "girl", "1.0.5")] public class bellPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "girlmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("girlenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("girl TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("girl TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin girl is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "girl"; public const string PLUGIN_NAME = "girl"; public const string PLUGIN_VERSION = "1.0.5"; } }
item/head.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("head")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("head")] [assembly: AssemblyTitle("head")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace head { public class headAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceHittingLocalPlayer3; private float timeSinceNewRandPos; private Vector3 positionRandomness; public override void Start() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); Debug.Log((object)"대가리 소환"); base.currentBehaviourStateIndex = 0; Transform transform = ((Component)this).gameObject.transform; positionRandomness = new Vector3(0f, 0f, 0f); } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true); base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); DoAnimationClientRpc("change"); DoAnimationClientRpc("blood"); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } public void DoAnimationClientRpc(string animationName) { Debug.Log((object)("Animation: " + animationName)); base.creatureAnimator.SetTrigger(animationName); } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } public override void OnCollideWithPlayer(Collider other) { if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; } } } [BepInPlugin("head", "head", "1.0.0")] public class headmujunPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "headmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("headenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("head TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("head TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin head is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "head"; public const string PLUGIN_NAME = "head"; public const string PLUGIN_VERSION = "1.0.0"; } }
item/invisible.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("invisible")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("invisible")] [assembly: AssemblyTitle("invisible")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace invisible { public class invisibleAI : EnemyAI { public float laughTimer; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"투명 소환"); base.currentBehaviourStateIndex = 0; } public override void OnCollideWithPlayer(Collider other) { if (!(timeSinceHittingLocalPlayer < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer = 0f; } } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } } [BepInPlugin("invisible", "invisible", "1.0.0")] public class invisiblePlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "invisiblemob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("invisibleenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("invisible TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("invisible TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)2, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin invisible is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "invisible"; public const string PLUGIN_NAME = "invisible"; public const string PLUGIN_VERSION = "1.0.0"; } }
item/mujun.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("mujun")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("mujun")] [assembly: AssemblyTitle("mujun")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace mujun { public class mujunAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceNewRandPos; private float timeSinceHittingLocalPlayer3; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"무전기 소환"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true); base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); DoAnimationClientRpc("change"); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } public void DoAnimationClientRpc(string animationName) { Debug.Log((object)("Animation: " + animationName)); base.creatureAnimator.SetTrigger(animationName); } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } [BepInPlugin("mujun", "mujun", "1.0.0")] public class mujunPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "mujunmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("mujunenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("mujun TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("mujunl TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin mujun is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "mujun"; public const string PLUGIN_NAME = "mujun"; public const string PLUGIN_VERSION = "1.0.0"; } }
item/outairhorn.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("outairhorn")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("outairhorn")] [assembly: AssemblyTitle("outairhorn")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace outairhorn { public class outairhornAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceHittingLocalPlayer3; private int prevState = 0; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"Toilet Leech Spawned"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } [BepInPlugin("outairhorn", "outairhorn", "1.0.5")] public class outairhornPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "outairhornmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("outairhornenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("outairhorn TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("outairhorn TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)2, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin outairhorn is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "outairhorn"; public const string PLUGIN_NAME = "outairhorn"; public const string PLUGIN_VERSION = "1.0.5"; } }
item/outboom.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("outboom")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("outboom")] [assembly: AssemblyTitle("outboom")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace outboom { public class outboomAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceHittingLocalPlayer3; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"Toilet Leech Spawned"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } [BepInPlugin("outboom", "outboom", "1.0.5")] public class outboomPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "outboommob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("outboomenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("outboom TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("outboom TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)2, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin outboom is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "outboom"; public const string PLUGIN_NAME = "outboom"; public const string PLUGIN_VERSION = "1.0.5"; } }
item/outmujun.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("outmujun")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("outmujun")] [assembly: AssemblyTitle("outmujun")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace outmujun { public class outmujunAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceHittingLocalPlayer3; private float timeSinceNewRandPos; private Vector3 positionRandomness; public override void Start() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); Debug.Log((object)"외부 무전기 소환"); base.currentBehaviourStateIndex = 0; Transform transform = ((Component)this).gameObject.transform; positionRandomness = new Vector3(0f, 0f, 0f); } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true); base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); DoAnimationClientRpc("change"); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } public void DoAnimationClientRpc(string animationName) { Debug.Log((object)("Animation: " + animationName)); base.creatureAnimator.SetTrigger(animationName); } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } [BepInPlugin("outmujun", "outmujun", "1.0.0")] public class outmujunPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "outmujunmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("outmujunenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("outmujun TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("outmujunl TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)2, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin outmujun is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "outmujun"; public const string PLUGIN_NAME = "outmujun"; public const string PLUGIN_VERSION = "1.0.0"; } }
item/present.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("present")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("present")] [assembly: AssemblyTitle("present")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace present { public class presentAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private RoundManager instance = RoundManager.Instance; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceNewRandPos; private Vector3 positionRandomness; private float ticksTillThunder = 5f; private Random enemyRandom; public override void Start() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); Debug.Log((object)"선물상자 소환"); base.currentBehaviourStateIndex = 0; enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex); Transform transform = ((Component)this).gameObject.transform; positionRandomness = new Vector3(0f, 0f, 0f); } public override void Update() { //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.2f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); Debug.Log((object)"번개 정상작동중!"); thunderReset(); instance.LightningStrikeClientRpc(base.serverPosition); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { thunderTick(); Debug.Log((object)"번개 활성화!"); timeSinceHittingLocalPlayer2 = 0f; } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } public override void OnCollideWithPlayer(Collider other) { if (!(timeSinceHittingLocalPlayer < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer = 0f; } } public void thunderReset() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) if (base.currentBehaviourStateIndex == 1) { RoundManager val = RoundManager.Instance; Debug.Log((object)"thunder"); ticksTillThunder = Math.Min((float)Math.Pow(Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position), 1.75), 180f); Vector3 serverPosition = base.serverPosition; serverPosition.y += (float)(enemyRandom.NextDouble() * (double)ticksTillThunder * 0.2) - ticksTillThunder * 0.1f; serverPosition.x += (float)(enemyRandom.NextDouble() * (double)ticksTillThunder * 0.2) - ticksTillThunder * 0.1f; GameObject val2 = GameObject.Find("TimeAndWeather"); GameObject val3 = null; for (int i = 0; i < val2.transform.GetChildCount(); i++) { GameObject gameObject = ((Component)val2.transform.GetChild(i)).gameObject; if (((Object)gameObject).name.Equals("Stormy")) { val3 = gameObject; } } val3.SetActive(true); val.LightningStrikeClientRpc(serverPosition); return; } GameObject val4 = GameObject.Find("TimeAndWeather"); GameObject val5 = null; for (int j = 0; j < val4.transform.GetChildCount(); j++) { GameObject gameObject2 = ((Component)val4.transform.GetChild(j)).gameObject; if (((Object)gameObject2).name.Equals("")) { val5 = gameObject2; } } val5.SetActive(true); } public void thunderTick() { ticksTillThunder -= 1f; if (ticksTillThunder <= 0f) { thunderReset(); } } } [BepInPlugin("present", "present", "1.0.0")] public class presentPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "presentmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("presentenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("present TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("present TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)2, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin present is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "present"; public const string PLUGIN_NAME = "present"; public const string PLUGIN_VERSION = "1.0.0"; } }
item/robot.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("robot")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("robot")] [assembly: AssemblyTitle("robot")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace robot { public class robotAI : EnemyAI { public float laughTimer; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceHittingLocalPlayer3; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"로봇 소환"); base.currentBehaviourStateIndex = 0; } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!HasValidTarget()) { if (base.debugEnemyAI) { Debug.Log((object)"Failed to find new target"); } } else if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } } [BepInPlugin("robot", "robot", "1.0.0")] public class robotPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "robotmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("robotenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("robot TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("robot TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin robot is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "robot"; public const string PLUGIN_NAME = "robot"; public const string PLUGIN_VERSION = "1.0.0"; } }
item/sword.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("hakapad2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("hakapad2")] [assembly: AssemblyTitle("hakapad2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace sword { [BepInPlugin("gakmok.sword", "sword", "1.0.7")] public class Plugin : BaseUnityPlugin { private const string GUID = "gakmok.sword"; private const string Name = "sword"; private const string Version = "1.0.7"; public static Plugin Instance; private void Awake() { Instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "swordmode"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/sword/sword Item.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "This is sword"; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 1000); val2.spawnPrefab.GetComponent<Shovel>(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LethalLib loaded!!"); } } }
item/teleport.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("teleport")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("teleport")] [assembly: AssemblyTitle("teleport")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace tp { [BepInPlugin("tp", "tp", "1.0.0")] public class tpPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "tpmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("tpenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("tp TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("tp TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin tp is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "tp"; public const string PLUGIN_NAME = "tp"; public const string PLUGIN_VERSION = "1.0.0"; } public class tpAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceNewRandPos; private float timeSinceHittingLocalPlayer3; private bool currentlyTeleporting; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"무전기 소환"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } public void DoAnimationClientRpc(string animationName) { Debug.Log((object)("Animation: " + animationName)); base.creatureAnimator.SetTrigger(animationName); } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } public override void OnCollideWithPlayer(Collider other) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; TeleportPlayerToRandomPos(val); val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); } } public void TeleportPlayerToRandomPos(PlayerControllerB player) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) currentlyTeleporting = true; Random random = new Random(); Vector3 position = RoundManager.Instance.insideAINodes[random.Next(0, RoundManager.Instance.insideAINodes.Length)].transform.position; while (Vector3.Distance(position, ((Component)this).transform.position) < 30f) { position = RoundManager.Instance.insideAINodes[random.Next(0, RoundManager.Instance.insideAINodes.Length)].transform.position; } player.DropAllHeldItemsAndSync(); player.TeleportPlayer(position, false, 0f, false, true); Debug.Log((object)"voodoo attempted to teleport player"); player.SpawnPlayerAnimation(); if (player.statusEffectAudio.isPlaying) { player.statusEffectAudio.Stop(); player.statusEffectAudio.clip = null; } currentlyTeleporting = false; } } }
item/test.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("test")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("test")] [assembly: AssemblyTitle("test")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace test { public class testAI : EnemyAI { public float laughTimer; public Transform turnCompass; public Transform attackArea; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; private float timeSinceHittingLocalPlayer; private float timeSinceHittingLocalPlayer2; private float timeSinceHittingLocalPlayer3; private float timeSinceNewRandPos; public override void Start() { ((EnemyAI)this).Start(); Debug.Log((object)"테스트 스폰"); base.currentBehaviourStateIndex = 0; } public virtual void EvtFlush() { Debug.Log((object)"정상작동"); ((EnemyAI)this).SwitchToBehaviourState(0); } public override void Update() { //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead) { timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; timeSinceHittingLocalPlayer2 += Time.deltaTime; timeSinceHittingLocalPlayer3 += Time.deltaTime; Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer2 < 0.3f)) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true); base.creatureSFX.PlayOneShot(base.enemyType.stunSFX); DoAnimationClientRpc("change"); timeSinceHittingLocalPlayer2 = 0f; Debug.Log((object)"소리 정상작동중!"); } } } [ClientRpc] public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); switch (base.currentBehaviourStateIndex) { case 0: Debug.Log((object)"소리남"); ((EnemyAI)this).SwitchToBehaviourState(0); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).SwitchToBehaviourServerRpc(0); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0); timeSinceHittingLocalPlayer = 0f; break; case 1: if (base.currentBehaviourStateIndex == 1 && !(timeSinceHittingLocalPlayer < 0.1f)) { Debug.Log((object)"소리남2"); ((EnemyAI)this).SwitchToBehaviourState(1); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); ((EnemyAI)this).SwitchToBehaviourServerRpc(1); ((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1); base.currentBehaviourStateIndex = 0; } break; case 2: break; } } public override void OnCollideWithPlayer(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer3 < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); timeSinceHittingLocalPlayer3 = 0f; val.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } public void DoAnimationClientRpc(string animationName) { Debug.Log((object)("Animation: " + animationName)); base.creatureAnimator.SetTrigger(animationName); } } [BepInPlugin("test", "test", "1.0.4")] public class testPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "testmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("testenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("test TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("test TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin test is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "test"; public const string PLUGIN_NAME = "test"; public const string PLUGIN_VERSION = "1.0.4"; } }
item/test2.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("test2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("test2")] [assembly: AssemblyTitle("test2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace cash { public class customAI2 : EnemyAI { public float laughTimer; private const float MovementSpeed = 2f; private const float RotationSpeed = 2f; public override void OnCollideWithPlayer(Collider other) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).OnCollideWithPlayer(other); if (!base.isEnemyDead) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if (!((Object)(object)val == (Object)null)) { val.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 1); } } } public override void Update() { //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); laughTimer -= Time.deltaTime; if ((double)laughTimer <= 0.0) { laughTimer = Random.Range(6f, 7f); if (base.enemyType.audioClips.Length != 0) { base.creatureVoice.PlayOneShot(base.enemyType.audioClips[Random.Range(0, base.enemyType.audioClips.Length)]); } } if (!HasValidTarget()) { base.targetPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null) { Debug.Log((object)("Found new target: " + base.targetPlayer.playerUsername)); } } if (!HasValidTarget()) { if (base.debugEnemyAI) { Debug.Log((object)"Failed to find new target"); } return; } Vector3 val = base.targetPlayer.playerGlobalHead.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; Quaternion val2 = Quaternion.LookRotation(normalized); ((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val2, Time.deltaTime * 2f); Transform transform = ((Component)this).transform; transform.position += normalized * (Time.deltaTime * 2f); } private bool HasValidTarget() { return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead; } } [BepInPlugin("custom3", "custom3", "1.0.0")] public class SkullPlugin : BaseUnityPlugin { private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (Utility.IsNullOrWhiteSpace(directoryName)) { return; } AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "cashmob")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets"); return; } EnemyType val2 = val.LoadAsset<EnemyType>("cashenemy"); TerminalNode val3 = val.LoadAsset<TerminalNode>("cash TN"); TerminalKeyword val4 = val.LoadAsset<TerminalKeyword>("cash TK"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 0, (LevelTypes)(-1), (SpawnType)0, val3, val4); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin custom3 is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "custom3"; public const string PLUGIN_NAME = "custom3"; public const string PLUGIN_VERSION = "1.0.0"; } }