Lethal Company
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Date Uploaded
2 years ago
Downloads
2.3K
Size
90KB

Required mods (63)

This package requires the following packages to work.
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Version:1.0.3
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Version:1.3.16
Adds some suits i made
Version:1.3.0
cool items and stuff: Microwave, Hatsune Miku hair, Rpg7, cool duck :D, JoJo
Version:1.0.2
Yoshi as a suit using ModelReplacementAPI and MoreSuits.
Version:0.1.2
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
Adds the SCP foundation as a potential dungeon to explore.
Version:4.1.3
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Towards a future with fewer lobby incompatibility errors.
Version:1.1.0
Adds several ghost enemies to the game.
Version:1.3.12
[2.3 Release] (v50 update) (LLL) A challenging late game moon with hidden places, parkour shortcuts, 4 fire exits and new themed scrap with unique features!
Version:2.3.1
API to simplify model replacement
Version:2.4.5
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.3.0
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Version:1.2.2
(v50 Compatible) There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility! Also now featuring ghost girl enhancements...
Version:2.0.5
Multipurpose modding API for Lethal Company V50
Version:3.4.8
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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